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//===========================================================================
// Copyright ©2001 Radical Entertainment Ltd. All rights reserved.
//
// Created: 13 Nov 2001
//
// Component: MEL Script for Maya.
// Provides useful UV editing operations.
//
// Creator: Bryan Ewert
//
// Version: 1.0
// Tested on Maya v3 and v4.
//
//===========================================================================
// ××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××
//
// How to use:
//
// Call this script. A UI will be provided with the following functions:
//
// Spin: Spins the UVs around the selected face(s).
//
// Reverse Spin: Spins the UVs the other direction.
// Auto Map Cut: Cuts the UV seams on all edges of the face prior
// to performing the Spin operation.
//
// Note: The "Auto Map Cut" option is always immediately turned off.
// It is only necessary to cut the edges once for a particular
// face, and the Construction History stack will be inflated
// with unnecessary 'polyMapCut' operations if not. //
//
// ××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××××
//===========================================================================
// getUVsInOrder
//===========================================================================
// Description: Returns the UV components for the specified face in proper
// "construction" order.
//
// See < http://www.ewertb.com/maya/mel/mel_a55.html >
//
// Constraints:
//
// Parameters: string $face: The face component for which to retrieve the UVs.
//
// Return: (string[]) The UV components associated with the specified face.
//
//===========================================================================
proc string[] getUVsInOrder( string $face )
{
string $uvOrder[];
string $vtxFace[] = `polyListComponentConversion -ff -tvf $face`;
$vtxFace = `filterExpand -sm 70 -ex true $vtxFace`;
for ( $vf in $vtxFace )
{
string $uv[] = `polyListComponentConversion -fvf -tuv $vf`;
$uvOrder[`size $uvOrder`] = $uv[0];
}
return $uvOrder;
}
//===========================================================================
// getFaceEdges
//===========================================================================
// Description: Returns the edge components that construct the specified face.
//
// Constraints:
//
// Parameters: string $face: The face for which to retrieve the edges.
//
// Return: (string[]): The edge components.
//
//===========================================================================
proc string[] getFaceEdges( string $face )
{
string $edges[] = `polyListComponentConversion -ff -te $face`;
$edges = `filterExpand -sm 32 -ex true $edges`;
return $edges;
}
//===========================================================================
// performSpinUVz
//===========================================================================
// Description: Invoked when the user presses the "Spin UVz" button.
// Spins the UVs.
//
// Constraints: If at least one polymesh face component is not selected
// then no action is taken.
//
// The "Auto Map Cut" option is always immediately turned off.
// It is only necessary to cut the edges once for a particular
// face, and the Construction History stack will be inflated
// with unnecessary 'polyMapCut' operations if not. Eventually
// I may determine a way to detect if an auto-cut is necessary
// and just skip the step when applicable.
//
// Parameters: (none)
//
// Return: (none)
//
//===========================================================================
global proc performSpinUVz()
{
string $faces[] = `filterExpand -sm 34 -ex true`;
if ( `size $faces` > 0 )
{
string $select[] = `ls -sl`;
int $reverse = `checkBox -q -value rad_uvzReverse`;
int $autoCut = `checkBox -q -value rad_uvzAutoCut`;
for ( $face in $faces )
{
if ( $autoCut )
{
// Only need to cut edges if any of the vertices
string $edges[] = getFaceEdges( $face );
polyMapCut $edges;
}
string $uvOrder[] = getUVsInOrder( $face );
print $uvOrder;
print "------\n";
int $numUVs = `size $uvOrder`;
float $uv[];
float $u[], $v[];
for ( $i = 0; $i < $numUVs; $i++ )
{
$uv = `polyEditUV -q $uvOrder[$i]`;
$u[`size $u`] = $uv[0];
$v[`size $v`] = $uv[1];
}
for ( $i = 0; $i < $numUVs; $i++ )
{
int $next;
if ( $reverse )
{
$next = ( $i + ( $numUVs - 1 ) ) % $numUVs;
}
else
{
$next = ( $i + 1 ) % $numUVs;
}
polyEditUV -r false -u $u[$next] -v $v[$next] $uvOrder[$i];
}
}
checkBox -e -value off rad_uvzAutoCut;
select -r $select;
}
else
{
warning( "UVz: No action taken -- Please select one or more faces." );
}
}
//===========================================================================
// uvz
//===========================================================================
// Description: Generates the UI for this script.
//
// Constraints:
//
// Parameters: (none)
//
// Return: (none)
//
//===========================================================================
global proc uvz()
{
if ( `window -exists raduvz` )
deleteUI -window raduvz;
window -title "UVz" -iconName "UVz" raduvz;
columnLayout -adjustableColumn true;
string $spinFrame = `frameLayout -label "Spin UVz on Face"`;
string $spinForm = `formLayout`;
string $spinReverse = `checkBox -label "Reverse Spin" rad_uvzReverse`;
string $spinAutoCut = `checkBox -label "Auto Map Cut" rad_uvzAutoCut`;
string $spinUVz = `button -label "Spin UVz"`;
setParent ..;
setParent ..;
setParent ..;
setParent ..;
formLayout -e
-af $spinReverse "top" 4
-af $spinReverse "left" 4
-ac $spinAutoCut "top" 4 $spinReverse
-af $spinAutoCut "left" 4
-ac $spinUVz "top" 4 $spinAutoCut
-af $spinUVz "left" 4
-af $spinUVz "right" 4
-af $spinUVz "bottom" 2
$spinForm;
// Attach command callbacks
button -e
-c performSpinUVz
$spinUVz;
showWindow raduvz;
}
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