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authorTao Bao <tbao@google.com>2017-08-01 08:15:09 +0200
committerTao Bao <tbao@google.com>2017-08-03 23:52:06 +0200
commit937e884ca113a5e775a3cb37a3f9dbe2174d3376 (patch)
tree8ba30fb0ca4b4dea825db82574f69526e254d6ec /ui.cpp
parentui: Move the support for touch inputs into RecoveryUI. (diff)
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Diffstat (limited to '')
-rw-r--r--ui.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/ui.cpp b/ui.cpp
index eadcdd433..e80d7ed04 100644
--- a/ui.cpp
+++ b/ui.cpp
@@ -69,6 +69,7 @@ RecoveryUI::RecoveryUI()
has_down_key(false),
has_touch_screen(false),
touch_slot_(0),
+ is_bootreason_recovery_ui_(false),
screensaver_state_(ScreensaverState::DISABLED) {
pthread_mutex_init(&key_queue_mutex, nullptr);
pthread_cond_init(&key_queue_cond, nullptr);
@@ -142,6 +143,19 @@ bool RecoveryUI::Init(const std::string& locale) {
if (touch_screen_allowed_) {
ev_iterate_touch_inputs(std::bind(&RecoveryUI::OnKeyDetected, this, std::placeholders::_1));
+
+ // Parse /proc/cmdline to determine if it's booting into recovery with a bootreason of
+ // "recovery_ui". This specific reason is set by some (wear) bootloaders, to allow an easier way
+ // to turn on text mode. It will only be set if the recovery boot is triggered from fastboot, or
+ // with 'adb reboot recovery'. Note that this applies to all build variants. Otherwise the text
+ // mode will be turned on automatically on debuggable builds, even without a swipe.
+ std::string cmdline;
+ if (android::base::ReadFileToString("/proc/cmdline", &cmdline)) {
+ is_bootreason_recovery_ui_ = cmdline.find("bootreason=recovery_ui") != std::string::npos;
+ } else {
+ // Non-fatal, and won't affect Init() result.
+ PLOG(WARNING) << "Failed to read /proc/cmdline";
+ }
}
if (!InitScreensaver()) {
@@ -168,6 +182,12 @@ void RecoveryUI::OnTouchDetected(int dx, int dy) {
return;
}
+ // Allow turning on text mode with any swipe, if bootloader has set a bootreason of recovery_ui.
+ if (is_bootreason_recovery_ui_ && !IsTextVisible()) {
+ ShowText(true);
+ return;
+ }
+
LOG(DEBUG) << "Swipe direction=" << direction;
switch (direction) {
case SwipeDirection::UP: