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-rw-r--r--gui/action.cpp54
1 files changed, 43 insertions, 11 deletions
diff --git a/gui/action.cpp b/gui/action.cpp
index 9d7e482ca..94acf188c 100644
--- a/gui/action.cpp
+++ b/gui/action.cpp
@@ -73,8 +73,6 @@ GUIAction::GUIAction(xml_node<>* node)
xml_node<>* actions;
xml_attribute<>* attr;
- mKey = 0;
-
if (!node) return;
// First, get the action
@@ -105,9 +103,12 @@ GUIAction::GUIAction(xml_node<>* node)
attr = child->first_attribute("key");
if (attr)
{
- std::string key = attr->value();
-
- mKey = getKeyByName(key);
+ std::vector<std::string> keys = TWFunc::Split_String(attr->value(), "+");
+ for(size_t i = 0; i < keys.size(); ++i)
+ {
+ const int key = getKeyByName(keys[i]);
+ mKeys[key] = false;
+ }
}
else
{
@@ -135,12 +136,41 @@ int GUIAction::NotifyTouch(TOUCH_STATE state, int x, int y)
return 0;
}
-int GUIAction::NotifyKey(int key)
+int GUIAction::NotifyKey(int key, bool down)
{
- if (!mKey || key != mKey)
- return 1;
+ if (mKeys.empty())
+ return 0;
+
+ std::map<int, bool>::iterator itr = mKeys.find(key);
+ if(itr == mKeys.end())
+ return 0;
+
+ bool prevState = itr->second;
+ itr->second = down;
+
+ // If there is only one key for this action, wait for key up so it
+ // doesn't trigger with multi-key actions.
+ // Else, check if all buttons are pressed, then consume their release events
+ // so they don't trigger one-button actions and reset mKeys pressed status
+ if(mKeys.size() == 1) {
+ if(!down && prevState)
+ doActions();
+ } else if(down) {
+ for(itr = mKeys.begin(); itr != mKeys.end(); ++itr) {
+ if(!itr->second)
+ return 0;
+ }
+
+ // Passed, all req buttons are pressed, reset them and consume release events
+ HardwareKeyboard *kb = PageManager::GetHardwareKeyboard();
+ for(itr = mKeys.begin(); itr != mKeys.end(); ++itr) {
+ kb->ConsumeKeyRelease(itr->first);
+ itr->second = false;
+ }
+
+ doActions();
+ }
- doActions();
return 0;
}
@@ -148,7 +178,7 @@ int GUIAction::NotifyVarChange(const std::string& varName, const std::string& va
{
GUIObject::NotifyVarChange(varName, value);
- if (varName.empty() && !isConditionValid() && !mKey && !mActionW)
+ if (varName.empty() && !isConditionValid() && mKeys.empty() && !mActionW)
doActions();
else if((varName.empty() || IsConditionVariable(varName)) && isConditionValid() && isConditionTrue())
doActions();
@@ -380,7 +410,9 @@ int GUIAction::doAction(Action action, int isThreaded /* = 0 */)
if (function == "key")
{
- PageManager::NotifyKey(getKeyByName(arg));
+ const int key = getKeyByName(arg);
+ PageManager::NotifyKey(key, true);
+ PageManager::NotifyKey(key, false);
return 0;
}