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* commit 'ff934d0257909e9c5420815547a6e2ff89455314':
Fix Droid and animation color in recovery mode
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[Problem]
Droid and animation color in recovery mode are incorrect
[Modify]
- Add support for flipping (zero copy) with RECOVERY_ABGR.
- Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion)
- Remove the BGRA workaround added previous for single buffer mode (f766396)
Bug:19216535
Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f
Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
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* commit 'aeecac5444ce55d2e82ee1b2aa35ff61a038c14e':
Add missing includes.
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Change-Id: I06ea08400efa511e627be37a4fd70fbdfadea2e6
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Fixes color palate of recovery mode when double buffer enabled.
Bug: 18169447
Change-Id: Ia50b0fb9afd8001dfd740c09ce109fa421e691f7
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Clear framebuffer at init.
[toddpoynor@google.com: forward port]
Change-Id: Ie98c7724cd974dcacef3e3559a6fe492864a5e72
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The re-designed recovery graphics code only supports RGB{_,X,A}
framebuffer, and this patch adds support for BGRA framebuffer.
Change-Id: I3780c8288088f497fa248f3492c54f43834a8598
Signed-off-by: Daniel Leung <daniel.leung@intel.com>
Reviewed-by: Jovanovic, Radivoje <radivoje.jovanovic@intel.com>
Reviewed-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Tested-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Reviewed-by: Boie, Andrew P <andrew.p.boie@intel.com>
Reviewed-by: Gumbel, Matthew K <matthew.k.gumbel@intel.com>
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Change-Id: I92d5abd1a628feab3b0246924fab7f97ba3b9d34
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Isolate the code that interacts with fbdev, in preparation for adding
a new backend.
Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
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