From 692941be79fd765f8873d810ae627a917dfd791b Mon Sep 17 00:00:00 2001 From: Elliott Hughes Date: Thu, 21 Apr 2016 14:26:14 -0700 Subject: Go back to the old ear-wiggling Android animation. But keep the new code so we can easily test new animations when we have them. This change includes tbao's de-interlace script, plus a one-liner that's necessary to play the animation at the correct speed when there's no progress bar showing. (This was always a bug, it's just way more noticeable when your animation only has 7 frames.) Bug: http://b/28316654 Bug: http://b/26548285 Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d --- screen_ui.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'screen_ui.cpp') diff --git a/screen_ui.cpp b/screen_ui.cpp index b32df3649..55cb74120 100644 --- a/screen_ui.cpp +++ b/screen_ui.cpp @@ -146,7 +146,6 @@ void ScreenRecoveryUI::draw_background_locked() { // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_progress_locked() { if (currentIcon == ERROR) return; - if (progressBarType != DETERMINATE) return; if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) { GRSurface* frame = GetCurrentFrame(); -- cgit v1.2.3