/* Copyright 2012 bigbiff/Dees_Troy TeamWin This file is part of TWRP/TeamWin Recovery Project. TWRP is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. TWRP is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TWRP. If not, see . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../data.hpp" #include extern "C" { #include "../twcommon.h" #include "../minuitwrp/minui.h" } #include "rapidxml.hpp" #include "objects.hpp" GUIButton::GUIButton(xml_node<>* node) : GUIObject(node) { xml_attribute<>* attr; xml_node<>* child; mButtonImg = NULL; mButtonIcon = NULL; mButtonLabel = NULL; mAction = NULL; mRendered = false; hasHighlightColor = false; renderHighlight = false; hasFill = false; if (!node) return; // These can be loaded directly from the node mButtonLabel = new GUIText(node); mAction = new GUIAction(node); child = node->first_node("image"); if (child) { mButtonImg = new GUIImage(node); if (mButtonImg->Render() < 0) { delete mButtonImg; mButtonImg = NULL; } } if (mButtonLabel->Render() < 0) { delete mButtonLabel; mButtonLabel = NULL; } // Load fill if it exists memset(&mFillColor, 0, sizeof(COLOR)); child = node->first_node("fill"); if (child) { attr = child->first_attribute("color"); if (attr) { hasFill = true; std::string color = attr->value(); ConvertStrToColor(color, &mFillColor); } } if (!hasFill && mButtonImg == NULL) { LOGERR("No image resource or fill specified for button.\n"); } // The icon is a special case child = node->first_node("icon"); if (child) { attr = child->first_attribute("resource"); if (attr) mButtonIcon = PageManager::FindResource(attr->value()); } memset(&mHighlightColor, 0, sizeof(COLOR)); child = node->first_node("highlight"); if (child) { attr = child->first_attribute("color"); if (attr) { hasHighlightColor = true; std::string color = attr->value(); ConvertStrToColor(color, &mHighlightColor); } } int x, y, w, h; TextPlacement = TOP_LEFT; if (mButtonImg) { mButtonImg->GetRenderPos(x, y, w, h); } else if (hasFill) { LoadPlacement(node->first_node("placement"), &x, &y, &w, &h, &TextPlacement); } SetRenderPos(x, y, w, h); return; } GUIButton::~GUIButton() { if (mButtonImg) delete mButtonImg; if (mButtonLabel) delete mButtonLabel; if (mAction) delete mAction; if (mButtonIcon) delete mButtonIcon; } int GUIButton::Render(void) { if (!isConditionTrue()) { mRendered = false; return 0; } int ret = 0; if (mButtonImg) ret = mButtonImg->Render(); if (ret < 0) return ret; if (hasFill) { gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha); gr_fill(mRenderX, mRenderY, mRenderW, mRenderH); } if (mButtonIcon && mButtonIcon->GetResource()) gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); if (mButtonLabel) { int w, h; mButtonLabel->GetCurrentBounds(w, h); if (w != mTextW) { mTextW = w; if (TextPlacement == CENTER_X_ONLY) { mTextX = ((mRenderW - mRenderX) / 2); } else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right. mTextX = mRenderW + mRenderX + 5; mRenderW += mTextW + 5; } else { mTextX = mRenderX + ((mRenderW - mTextW) / 2); } mButtonLabel->SetRenderPos(mTextX, mTextY); } ret = mButtonLabel->Render(); if (ret < 0) return ret; } if (renderHighlight && hasHighlightColor) { gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha); gr_fill(mRenderX, mRenderY, mRenderW, mRenderH); } mRendered = true; return ret; } int GUIButton::Update(void) { if (!isConditionTrue()) return (mRendered ? 2 : 0); if (!mRendered) return 2; int ret = 0, ret2 = 0; if (mButtonImg) ret = mButtonImg->Update(); if (ret < 0) return ret; if (ret == 0) { if (mButtonLabel) { ret2 = mButtonLabel->Update(); if (ret2 < 0) return ret2; if (ret2 > ret) ret = ret2; } } else if (ret == 1) { // The button re-rendered, so everyone else is a render if (mButtonIcon && mButtonIcon->GetResource()) gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); if (mButtonLabel) ret = mButtonLabel->Render(); if (ret < 0) return ret; ret = 1; } else { // Aparently, the button needs a background update ret = 2; } return ret; } int GUIButton::SetRenderPos(int x, int y, int w, int h) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } mIconW = 0; mIconH = 0; if (mButtonIcon && mButtonIcon->GetResource()) { mIconW = gr_get_width(mButtonIcon->GetResource()); mIconH = gr_get_height(mButtonIcon->GetResource()); } mTextH = 0; mTextW = 0; mIconX = mRenderX + ((mRenderW - mIconW) / 2); if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH); if (mTextW) { if (TextPlacement == CENTER_X_ONLY) { mTextX = ((mRenderW - mRenderX) / 2); } else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right. mTextX = mRenderW + mRenderX + 5; mRenderW += mTextW + 5; } else { mTextX = mRenderX + ((mRenderW - mTextW) / 2); } } if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH) { mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2); mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2); } else { int divisor = mRenderH - (mIconH + mTextH); mIconY = mRenderY + (divisor / 3); mTextY = mRenderY + (divisor * 2 / 3) + mIconH; } if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY); if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); return 0; } int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y) { static int last_state = 0; if (!isConditionTrue()) return -1; if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) { if (last_state == 1) { last_state = 0; if (mButtonLabel != NULL) mButtonLabel->isHighlighted = false; if (mButtonImg != NULL) mButtonImg->isHighlighted = false; renderHighlight = false; mRendered = false; } } else { if (last_state == 0) { last_state = 1; DataManager::Vibrate("tw_button_vibrate"); if (mButtonLabel != NULL) mButtonLabel->isHighlighted = true; if (mButtonImg != NULL) mButtonImg->isHighlighted = true; renderHighlight = true; mRendered = false; } } if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH) return 0; return (mAction ? mAction->NotifyTouch(state, x, y) : 1); }