/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include "minui.h" // File signature for BMP files. // The letters 'BM' as a little-endian unsigned short. #define BMP_SIGNATURE 0x4d42 typedef struct { // constant, value should equal BMP_SIGNATURE unsigned short bfType; // size of the file in bytes. unsigned long bfSize; // must always be set to zero. unsigned short bfReserved1; // must always be set to zero. unsigned short bfReserved2; // offset from the beginning of the file to the bitmap data. unsigned long bfOffBits; // The BITMAPINFOHEADER: // size of the BITMAPINFOHEADER structure, in bytes. unsigned long biSize; // width of the image, in pixels. unsigned long biWidth; // height of the image, in pixels. unsigned long biHeight; // number of planes of the target device, must be set to 1. unsigned short biPlanes; // number of bits per pixel. unsigned short biBitCount; // type of compression, zero means no compression. unsigned long biCompression; // size of the image data, in bytes. If there is no compression, // it is valid to set this member to zero. unsigned long biSizeImage; // horizontal pixels per meter on the designated targer device, // usually set to zero. unsigned long biXPelsPerMeter; // vertical pixels per meter on the designated targer device, // usually set to zero. unsigned long biYPelsPerMeter; // number of colors used in the bitmap, if set to zero the // number of colors is calculated using the biBitCount member. unsigned long biClrUsed; // number of color that are 'important' for the bitmap, // if set to zero, all colors are important. unsigned long biClrImportant; } __attribute__((packed)) BitMapFileHeader; int res_create_surface(const char* name, gr_surface* pSurface) { char resPath[256]; BitMapFileHeader header; GGLSurface* surface = NULL; int result = 0; snprintf(resPath, sizeof(resPath)-1, "/res/images/%s.bmp", name); resPath[sizeof(resPath)-1] = '\0'; int fd = open(resPath, O_RDONLY); if (fd == -1) { result = -1; goto exit; } size_t bytesRead = read(fd, &header, sizeof(header)); if (bytesRead != sizeof(header)) { result = -2; goto exit; } if (header.bfType != BMP_SIGNATURE) { result = -3; // Not a legal header goto exit; } if (header.biPlanes != 1) { result = -4; goto exit; } if (!(header.biBitCount == 24 || header.biBitCount == 32)) { result = -5; goto exit; } if (header.biCompression != 0) { result = -6; goto exit; } size_t width = header.biWidth; size_t height = header.biHeight; size_t stride = 4 * width; size_t pixelSize = stride * height; surface = malloc(sizeof(GGLSurface) + pixelSize); if (surface == NULL) { result = -7; goto exit; } unsigned char* pData = (unsigned char*) (surface + 1); surface->version = sizeof(GGLSurface); surface->width = width; surface->height = height; surface->stride = width; /* Yes, pixels, not bytes */ surface->data = pData; surface->format = (header.biBitCount == 24) ? GGL_PIXEL_FORMAT_RGBX_8888 : GGL_PIXEL_FORMAT_RGBA_8888; // Source pixel bytes are stored B G R {A} lseek(fd, header.bfOffBits, SEEK_SET); size_t y; if (header.biBitCount == 24) { // RGB size_t inputStride = (((3 * width + 3) >> 2) << 2); for (y = 0; y < height; y++) { unsigned char* pRow = pData + (height - (y + 1)) * stride; bytesRead = read(fd, pRow, inputStride); if (bytesRead != inputStride) { result = -8; goto exit; } int x; for(x = width - 1; x >= 0; x--) { int sx = x * 3; int dx = x * 4; unsigned char b = pRow[sx]; unsigned char g = pRow[sx + 1]; unsigned char r = pRow[sx + 2]; unsigned char a = 0xff; pRow[dx ] = r; // r pRow[dx + 1] = g; // g pRow[dx + 2] = b; // b; pRow[dx + 3] = a; } } } else { // RGBA for (y = 0; y < height; y++) { unsigned char* pRow = pData + (height - (y + 1)) * stride; bytesRead = read(fd, pRow, stride); if (bytesRead != stride) { result = -9; goto exit; } size_t x; for(x = 0; x < width; x++) { size_t xx = x * 4; unsigned char b = pRow[xx]; unsigned char g = pRow[xx + 1]; unsigned char r = pRow[xx + 2]; unsigned char a = pRow[xx + 3]; pRow[xx ] = r; pRow[xx + 1] = g; pRow[xx + 2] = b; pRow[xx + 3] = a; } } } *pSurface = (gr_surface) surface; exit: if (fd >= 0) { close(fd); } if (result < 0) { if (surface) { free(surface); } } return result; } void res_free_surface(gr_surface surface) { GGLSurface* pSurface = (GGLSurface*) surface; if (pSurface) { free(pSurface); } }