/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include "minui.h" struct fb_var_screeninfo vi; extern GGLSurface gr_mem_surface; extern GRSurface* gr_draw; int gr_save_screenshot(const char *dest) { uint32_t y, stride_bytes; volatile int res = -1; GGLContext *gl = NULL; GGLSurface surface; uint8_t * volatile img_data = NULL; uint8_t *ptr; FILE * volatile fp = NULL; png_structp png_ptr = NULL; png_infop info_ptr = NULL; fp = fopen(dest, "wb"); if(!fp) goto exit; img_data = (uint8_t *)malloc(gr_mem_surface.stride * gr_mem_surface.height * gr_draw->pixel_bytes); if (!img_data) { printf("gr_save_screenshot failed to malloc img_data\n"); goto exit; } surface.version = sizeof(surface); surface.width = gr_mem_surface.width; surface.height = gr_mem_surface.height; surface.stride = gr_mem_surface.stride; surface.data = img_data; #if defined(RECOVERY_BGRA) surface.format = GGL_PIXEL_FORMAT_BGRA_8888; #else surface.format = GGL_PIXEL_FORMAT_RGBA_8888; #endif gglInit(&gl); gl->colorBuffer(gl, &surface); gl->activeTexture(gl, 0); if(gr_mem_surface.format == GGL_PIXEL_FORMAT_RGBX_8888) gl->disable(gl, GGL_BLEND); gl->bindTexture(gl, &gr_mem_surface); gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE); gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); gl->enable(gl, GGL_TEXTURE_2D); gl->texCoord2i(gl, 0, 0); gl->recti(gl, 0, 0, gr_mem_surface.width, gr_mem_surface.height); gglUninit(gl); gl = NULL; png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) goto exit; info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) goto exit; if (setjmp(png_jmpbuf(png_ptr))) goto exit; png_init_io(png_ptr, fp); png_set_IHDR(png_ptr, info_ptr, surface.width, surface.height, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); png_write_info(png_ptr, info_ptr); // To remove the alpha channel for PNG_COLOR_TYPE_RGB format, png_set_filler(png_ptr, 0, PNG_FILLER_AFTER); ptr = img_data; stride_bytes = surface.stride*4; for(y = 0; y < surface.height; ++y) { png_write_row(png_ptr, ptr); ptr += stride_bytes; } png_write_end(png_ptr, NULL); res = 0; exit: if(info_ptr) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); if(png_ptr) png_destroy_write_struct(&png_ptr, (png_infopp)NULL); if(gl) gglUninit(gl); if(img_data) free(img_data); if(fp) fclose(fp); return res; } #define MATRIX_ELEMENT(matrix, row, col, row_size, elem_size) \ (((uint8_t*) (matrix)) + (((row) * (elem_size)) * (row_size)) + ((col) * (elem_size))) #define DO_MATRIX_ROTATION(bits_per_pixel, bytes_per_pixel) \ { \ for (size_t y = 0; y < src->height; y++) { \ for (size_t x = 0; x < src->width; x++) { \ /* output pointer in dst->data */ \ uint##bits_per_pixel##_t *op; \ /* input pointer from src->data */ \ const uint##bits_per_pixel##_t *ip; \ /* Display coordinates (in dst) corresponding to (x, y) in src */ \ size_t x_disp = ROTATION_X_DISP(x, y, dst); \ size_t y_disp = ROTATION_Y_DISP(x, y, dst); \ \ ip = (const uint##bits_per_pixel##_t*) \ MATRIX_ELEMENT(src->data, y, x, \ src->stride, bytes_per_pixel); \ op = (uint##bits_per_pixel##_t*) \ MATRIX_ELEMENT(dst->data, y_disp, x_disp, \ dst->stride, bytes_per_pixel); \ *op = *ip; \ } \ } \ } void surface_ROTATION_transform(gr_surface dst_ptr, const gr_surface src_ptr, size_t num_bytes_per_pixel) { GGLSurface *dst = (GGLSurface*) dst_ptr; const GGLSurface *src = (GGLSurface*) src_ptr; /* Handle duplicated code via a macro. * This is currently used for rotating surfaces of graphical resources * (32-bit pixel format) and of font glyphs (8-bit pixel format). * If you need to add handling of other pixel formats feel free to do so. */ if (num_bytes_per_pixel == 4) { DO_MATRIX_ROTATION(32, 4); } else if (num_bytes_per_pixel == 1) { DO_MATRIX_ROTATION(8, 1); } }