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return
{
HOOK_PLAYER_MOVING =
{
CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.",
DefaultFnName = "OnPlayerMoving", -- also used as pagename
Desc = [[
This function is called in each server tick for each {{cPlayer|player}} that has sent any of the
player-move packets. Plugins may refuse the movement.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
{ Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." },
{ Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." },
},
Returns = [[
If the function returns true, movement is prohibited.</p>
<p>
If the function returns false or no value, other plugins' callbacks are called and finally the new
position is permanently stored in the cPlayer object.</p>
]],
}, -- HOOK_PLAYER_MOVING
}
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