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return
{
HOOK_PLUGIN_MESSAGE =
{
CalledWhen = "The server receives a plugin message from a client",
DefaultFnName = "OnPluginMessage", -- also used as pagename
Desc = [[
A plugin may implement an OnPluginMessage() function and register it as a Hook to process plugin messages
from the players. The function is then called for every plugin message sent from any player.
]],
Params = {
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client who sent the plugin message" },
{ Name = "Channel", Type = "string", Notes = "The channel on which the message was sent" },
{ Name = "Message", Type = "string", Notes = "The message's payload" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called for this event.
]],
}, -- HOOK_CHAT
}
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