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function HandleClearCommand( Split, Player )
if (Split[2] == nil) then
SendMessage( Player, "Usage: /clear <player>" )
return true
end
local InventoryCleared = false;
local ClearInventory = function(OtherPlayer)
if (OtherPlayer:GetName() == Split[2]) then
OtherPlayer:GetInventory():Clear()
InventoryCleared = true
end
end
cRoot:Get():FindAndDoWithPlayer(Split[2], ClearInventory);
if (InventoryCleared) then
SendMessageSuccess( Player, "You cleared the inventory of " .. Split[2] )
return true
else
SendMessageFailure( Player, "Player not found" )
return true
end
end
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