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function HandleGiveCommand(Split, Player)
if ((#Split ~= 2) and (#Split ~=3)) then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /give [ItemType/Name:Dmg] <Amount>" );
return true;
end
local Item = cItem();
local FoundItem = StringToItem(Split[2], Item);
if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
FoundItem = false
end
if not(FoundItem) then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid item id or name!" )
return true
end
local ItemAmount = 1;
if (#Split == 3) then
ItemAmount = tonumber(Split[3]);
if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid amount!" );
return true;
end
end
Item.m_ItemCount = ItemAmount;
local ItemsGiven = Player:GetInventory():AddItem(Item);
if (ItemsGiven == ItemAmount) then
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "There you go!" );
LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
else
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Not enough space in inventory, only gave " .. ItemsGiven);
LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
end
return true;
end
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