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function HandleItemCommand( Split, Player )
if( #Split ~= 2 and #Split ~=3 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name:Dmg] <Amount>" )
return true
end
local FoundItem = false
local ItemSyntax = Split[2] -- Contains item string with optional metadata
local ItemData = StringSplit( Split[2], ":" )
-- Default item values
local ItemID = 0
local ItemMeta = 0
local ItemAmount = 1
if( #ItemData > 0 ) then
ItemID = ItemData[1]
end
if( tonumber(ItemID) ~= nil ) then -- Definitely a number
ItemID = tonumber(ItemID)
if( IsValidItem( ItemID ) ) then
FoundItem = true
end
end
if( FoundItem == false ) then
if ( HAVE_ITEM_NAMES == true ) then
local Item = ItemsTable[ ItemID ]
if( Item ~= nil ) then
ItemID = Item.m_ItemID
ItemMeta = Item.m_ItemHealth
FoundItem = true
end
end
end
-- Override metadata from item in list, if metadata was given
if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
ItemMeta = tonumber( ItemData[2] )
end
if( FoundItem == false ) then
Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
return true
end
if( #Split == 3 ) then
ItemAmount = tonumber( Split[3] )
if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
end
end
local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
if( Player:GetInventory():AddItem( NewItem ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end
return true
end
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