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function HandleMOTDCommand( Split, Player )
ShowMOTDTo( Player )
return true
end
function LoadMotd()
local File = io.open( "motd.txt", "r" )
-- Check if the file 'motd.txt' exists, else create it.
if not File then
CreateFile = io.open( "motd.txt", "w" )
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
CreateFile:close()
else
File:close()
end
for line in io.lines( "motd.txt" ) do
local TempMessage = line
-- Do a for loop that goes to each char in the line.
for I=1, string.len( TempMessage ) do
-- If the char is a '@' then check if the next char represents a color.
if string.sub( TempMessage, I, I ) == "@" then
local Char = string.sub( TempMessage, I + 1, I + 1 )
local Color = ReturnColorFromChar( TempMessage, Char )
-- If the next char represented a color then put the color in the string.
if Color ~= nil then
TempMessage = string.gsub( TempMessage, "@" .. Char, Color )
end
end
end
-- Add the message to the list of messages.
Messages[#Messages + 1] = TempMessage
end
end
function ShowMOTDTo( Player )
for I=1, #Messages do
Player:SendMessage(Messages[I])
end
end
function ReturnColorFromChar( Split, char )
-- Check if the char represents a color. Else return nil.
if char == "0" then
return cChatColor.Black
elseif char == "1" then
return cChatColor.Navy
elseif char == "2" then
return cChatColor.Green
elseif char == "3" then
return cChatColor.Blue
elseif char == "4" then
return cChatColor.Red
elseif char == "5" then
return cChatColor.Purple
elseif char == "6" then
return cChatColor.Gold
elseif char == "7" then
return cChatColor.LightGray
elseif char == "8" then
return cChatColor.Gray
elseif char == "9" then
return cChatColor.DarkPurple
elseif char == "a" then
return cChatColor.LightGreen
elseif char == "b" then
return cChatColor.LightBlue
elseif char == "c" then
return cChatColor.Rose
elseif char == "d" then
return cChatColor.LightPurple
elseif char == "e" then
return cChatColor.Yellow
elseif char == "f" then
return cChatColor.White
elseif char == "k" then
return cChatColor.Random
elseif char == "l" then
return cChatColor.Bold
elseif char == "m" then
return cChatColor.Strikethrough
elseif char == "n" then
return cChatColor.Underlined
elseif char == "o" then
return cChatColor.Italic
elseif char == "r" then
return cChatColor.Plain
end
end
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