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function HandleRankCommand( Split, Player )
if Split[2] == nil or Split[3] == nil then
SendMessage( Player, "Usage: /rank [Player] [Group]" )
return true
end
local GroupsIni = cIniFile( "groups.ini" )
if GroupsIni:ReadFile() == false then
LOG( "Could not read groups.ini!" )
end
if GroupsIni:FindKey(Split[3]) == -1 then
SendMessageFailure( Player, "Group does not exist" )
return true
end
local UsersIni = cIniFile("users.ini")
if UsersIni:ReadFile() == false then
LOG( "Could not read users.ini!" )
end
UsersIni:DeleteKey( Split[2] )
UsersIni:GetValueSet( Split[2], "Groups", Split[3] )
UsersIni:WriteFile()
local loopPlayers = function( Player )
if Player:GetName() == Split[2] then
SendMessageSuccess( Player, "You were moved to group " .. Split[3] )
Player:LoadPermissionsFromDisk()
end
end
local loopWorlds = function ( World )
World:ForEachPlayer( loopPlayers )
end
cRoot:Get():ForEachWorld( loopWorlds )
SendMessageSuccess( Player, "Player " .. Split[2] .. " Was moved to " .. Split[3] )
return true
end
function HandleGroupsCommand( Split, Player )
local GroupsIni = cIniFile( "groups.ini" )
if GroupsIni:ReadFile() == false then
SendMessageFailure( Player, "No groups found" )
end
Number = GroupsIni:NumKeys() - 1
Groups = {}
for i=0, Number do
table.insert( Groups, GroupsIni:KeyName( i ) )
end
SendMessage( Player, "Found " .. #Groups .. " groups" )
SendMessage( Player, table.concat( Groups, " " ) )
return true
end
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