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function HandleRankCommand( Split, Player )
if Split[2] == nil or Split[3] == nil then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /rank [Player] [Group]")
return true
end
local GroupsIni = cIniFile("groups.ini")
if( GroupsIni:ReadFile() == false ) then
LOG("Could not read groups.ini!")
end
if GroupsIni:FindKey(Split[3]) == -1 then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Group does not exist")
return true
end
local UsersIni = cIniFile("users.ini")
if( UsersIni:ReadFile() == false ) then
LOG("Could not read users.ini!")
end
UsersIni:DeleteKey(Split[2])
UsersIni:GetValueSet(Split[2], "Groups", Split[3])
UsersIni:WriteFile()
local loopPlayers = function( Player )
if Player:GetName() == Split[2] then
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You were moved to group " .. Split[3] )
Player:LoadPermissionsFromDisk()
end
end
local loopWorlds = function ( World )
World:ForEachPlayer( loopPlayers )
end
cRoot:Get():ForEachWorld( loopWorlds )
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
return true
end
function HandleGroupsCommand( Split, Player )
local GroupsIni = cIniFile("groups.ini")
if GroupsIni:ReadFile() == false then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "No groups found" )
end
Number = GroupsIni:NumKeys() - 1
Groups = {}
for i=0, Number do
table.insert( Groups, GroupsIni:KeyName(i) )
end
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Found " .. #Groups .. " groups" )
Player:SendMessage(cChatColor.Gold .. table.concat( Groups, " " ) )
return true
end
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