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function HandleWeatherCommand(Split, Player)
if #Split ~= 2 then
SendMessage( Player, "Usage: /weather [clear/rain/thunder]" )
return true
end
if (Split[2] == "clear") then
Player:GetWorld():SetWeather(0)
SendMessageSuccess( Player, "Downfall stopped" )
elseif (Split[2] == "rain") then
Player:GetWorld():SetWeather(1)
SendMessageSuccess( Player, "Let it rain!" )
elseif (Split[2] == "thunder") then
Player:GetWorld():SetWeather(2)
SendMessageSuccess( Player, "Thundery showers activate!")
end
return true
end
function HandleDownfallCommand( Split, Player )
World = Player:GetWorld()
if World:GetWeather() == 0 then
World:SetWeather(1)
else
World:SetWeather(0)
end
SendMessageSuccess( Player, "Downfall Toggled")
end
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