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path: root/MCServer/Plugins/Core/weather.lua
blob: 4d33a7a11fe0dc37007fff3e11f47edfcaf0e0a5 (plain) (tree)
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function HandleWeatherCommand(Split, Player)

	if #Split ~= 2 then
		SendMessage( Player, "Usage: /weather [clear/rain/thunder]" )
		return true
	end

	if (Split[2] == "clear") then
		Player:GetWorld():SetWeather(0)
		SendMessageSuccess( Player, "Downfall stopped" )
	elseif (Split[2] == "rain") then
		Player:GetWorld():SetWeather(1)
		SendMessageSuccess( Player, "Let it rain!" )
	elseif (Split[2] == "thunder") then
		Player:GetWorld():SetWeather(2)
		SendMessageSuccess( Player, "Thundery showers activate!")
	end

	return true

end

function HandleDownfallCommand( Split, Player )
	World = Player:GetWorld()
	if World:GetWeather() == 0 then
		World:SetWeather(1)
	else
		World:SetWeather(0)
	end

	SendMessageSuccess( Player, "Downfall Toggled")

end