blob: cbe3fa94d58173013827eb12ad859e35f45c85e9 (
plain) (
tree)
|
|
-- ProtectionAreas.lua
-- Defines the main plugin entrypoint, as well as some utility functions
--- Prefix for all messages logged to the server console
PluginPrefix = "ProtectionAreas: ";
--- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas
g_AreaBounds = 48;
--- If a player moves this close to the PlayerAreas bounds, the PlayerAreas will be re-queried
g_AreaSafeEdge = 12;
--- Called by MCS when the plugin loads
-- Returns true if initialization successful, false otherwise
function Initialize(a_Plugin)
a_Plugin:SetName("ProtectionAreas");
a_Plugin:SetVersion(1);
InitializeConfig();
if (not(InitializeStorage())) then
LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled");
return false;
end
InitializeHooks(a_Plugin);
InitializeCommandHandlers();
-- We might be reloading, so there may be players already present in the server; reload all of them
cRoot:Get():ForEachWorld(
function(a_World)
ReloadAllPlayersInWorld(a_World:GetName());
end
);
return true;
end
--- Loads a cPlayerAreas object from the DB for the player, and assigns it to the player map
function LoadPlayerAreas(a_Player)
local PlayerID = a_Player:GetUniqueID();
local PlayerX = math.floor(a_Player:GetPosX());
local PlayerZ = math.floor(a_Player:GetPosZ());
local WorldName = a_Player:GetWorld():GetName();
g_PlayerAreas[PlayerID] = g_Storage:LoadPlayerAreas(a_Player:GetName(), PlayerX, PlayerZ, WorldName);
end
function ReloadAllPlayersInWorld(a_WorldName)
local World = cRoot:Get():GetWorld(a_WorldName);
World:ForEachPlayer(LoadPlayerAreas);
end
|