-- Location object
cLocation = {}
function cLocation:new( x, y, z )
local object = { x = x, y = y, z = z }
setmetatable(object, { __index = cLocation })
return object
end
-- Offsets
cFibers = { }
function cFibers:new()
local object = {
cLocation:new( 2, -1, 2 ),
cLocation:new( 2, -1, 1 ),
cLocation:new( 2, -1, 0 ),
cLocation:new( 2, -1, -1 ),
cLocation:new( 2, -1, -2 ),
cLocation:new( 1, -1, 2 ),
cLocation:new( 1, -1, 1 ),
cLocation:new( 1, -1, 0 ),
cLocation:new( 1, -1, -1 ),
cLocation:new( 1, -1, -2 ),
cLocation:new( 0, -1, 2 ),
cLocation:new( 0, -1, 1 ),
cLocation:new( 0, -1, 0 ),
cLocation:new( 0, -1, -1 ),
cLocation:new( 0, -1, -2 ),
cLocation:new( -1, -1, 2 ),
cLocation:new( -1, -1, 1 ),
cLocation:new( -1, -1, 0 ),
cLocation:new( -1, -1, -1 ),
cLocation:new( -1, -1, -2 ),
cLocation:new( -2, -1, 2 ),
cLocation:new( -2, -1, 1 ),
cLocation:new( -2, -1, 0 ),
cLocation:new( -2, -1, -1 ),
cLocation:new( -2, -1, -2 ),
imadeit = false,
}
setmetatable(object, { __index = cFibers })
return object;
end
-- Carpet object
cCarpet = {}
function cCarpet:new()
local object = { Location = cLocation:new(0,0,0),
Fibers = cFibers:new(),
}
setmetatable(object, { __index = cCarpet })
return object
end
function cCarpet:remove()
local World = cRoot:Get():GetWorld()
for i, fib in ipairs( self.Fibers ) do
local x = self.Location.x + fib.x
local y = self.Location.y + fib.y
local z = self.Location.z + fib.z
local BlockID = World:GetBlock( x, y, z )
if( fib.imadeit == true and BlockID == E_BLOCK_GLASS ) then
World:SetBlock( x, y, z, 0, 0 )
fib.imadeit = false
end
end
end
function cCarpet:draw()
local World = cRoot:Get():GetWorld()
for i, fib in ipairs( self.Fibers ) do
local x = self.Location.x + fib.x
local y = self.Location.y + fib.y
local z = self.Location.z + fib.z
local BlockID = World:GetBlock( x, y, z )
if( BlockID == 0 ) then
fib.imadeit = true
World:SetBlock( x, y, z, E_BLOCK_GLASS, 0 )
else
fib.imadeit = false
end
end
end
function cCarpet:moveTo( NewPos )
local x = math.floor( NewPos.x )
local y = math.floor( NewPos.y )
local z = math.floor( NewPos.z )
if( self.Location.x ~= x or self.Location.y ~= y or self.Location.z ~= z ) then
self:remove()
self.Location = cLocation:new( x, y, z )
self:draw()
end
end
MagicCarpetPlugin = {}
MagicCarpetPlugin.__index = MagicCarpetPlugin
function MagicCarpetPlugin:new()
local t = {}
setmetatable(t, MagicCarpetPlugin)
local w = Lua__cPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function MagicCarpetPlugin:Initialize()
self:SetName( "MagicCarpet" )
self:SetVersion( 1 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_MOVE)
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_DISCONNECT)
self:AddCommand("/mc", " - Spawns a magical carpet!", "magiccarpet")
self:BindCommand( "/mc", "magiccarpet", HandleCarpetCommand )
self.Carpets = {}
Log( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
return true
end
function MagicCarpetPlugin:OnDisable()
Log( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
for i, Carpet in pairs( self.Carpets ) do
Carpet:remove()
end
end
function HandleCarpetCommand( Split, Player )
Carpet = self.Carpets[ Player ]
if( Carpet == nil ) then
self.Carpets[ Player ] = cCarpet:new()
Player:SendMessage("You're on a magic carpet!" )
else
Carpet:remove()
self.Carpets[ Player ] = nil
Player:SendMessage("The carpet vanished!" )
end
return true
end
function MagicCarpetPlugin:OnDisconnect( Reason, Player )
local Carpet = self.Carpets[ Player ]
if( Carpet ~= nil ) then
Carpet:remove()
end
self.Carpets[ Player ] = nil
end
function MagicCarpetPlugin:OnPlayerMove( Player )
local Carpet = self.Carpets[ Player ]
if( Carpet == nil ) then
return
end
if( Player:GetPitch() == 90 ) then
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY()-1, Player:GetPosZ() ) )
else
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
end
end
Plugin = MagicCarpetPlugin:new()
cRoot:Get():GetPluginManager():AddPlugin( Plugin )