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path: root/Server/Prefabs/Villages/AlchemistVillage.cubeset
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-- AlchemistVillage.cubeset

-- Defines the prefabs in the group AlchemistVillage

-- NOTE: This file has been generated automatically by GalExport!
-- Any manual changes will be overwritten by the next automatic export!




Cubeset =
{
	Metadata =
	{
		CubesetFormatVersion = 1,
		ExportDate = "2016-11-23 15:08:03",
		["AllowedBiomes"] = "Desert, DesertM",
		["IntendedUse"] = "Village",
	},

	Pieces =
	{
		{
			OriginData =
			{
				ExportName   = "LittleHouse",
				Name         = "Desert 65",
				GalleryName  = "Desert",
				GalleryIndex = "65",
				ID           = "551",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 5,
				y = 6,
				z = 7,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 5,
				MaxY = 5,
				MaxZ = 7,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 2,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 61: 2",  -- furnace
				"h: 65: 2",  -- ladder
				"i: 64: 9",  -- wooddoorblock
				"j:101: 0",  -- ironbars
				"k: 50: 4",  -- torch
				"l:128: 2",  -- sandstonestairs
				"m: 19: 0",  -- sponge
				"n:126: 8",  -- woodenslab
				"o:128: 4",  -- sandstonestairs
				"p:128: 5",  -- sandstonestairs
				"q:128: 7",  -- sandstonestairs
				"r: 44: 1",  -- step
				"s: 96: 2",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"abbba",  --  0
				"mbbbm",  --  1
				"accca",  --  2
				"ccccc",  --  3
				"ccccc",  --  4
				"ccccc",  --  5
				"accca",  --  6

				-- Level 1
				"addda",  --  0
				"mdddm",  --  1
				"aceca",  --  2
				"ceeec",  --  3
				"ceeec",  --  4
				"ceeec",  --  5
				"accca",  --  6

				-- Level 2
				"a...a",  --  0
				".....",  --  1
				"acfca",  --  2
				"c...c",  --  3
				"c...c",  --  4
				"cg.hc",  --  5
				"accca",  --  6

				-- Level 3
				"a...a",  --  0
				".....",  --  1
				"acica",  --  2
				"c...c",  --  3
				"j...j",  --  4
				"ck.hc",  --  5
				"acjca",  --  6

				-- Level 4
				"l...l",  --  0
				"c...c",  --  1
				"accca",  --  2
				"cnnnc",  --  3
				"onnnp",  --  4
				"cnnhc",  --  5
				"acqca",  --  6

				-- Level 5
				".....",  --  0
				".....",  --  1
				"crcrc",  --  2
				"r...r",  --  3
				"c...c",  --  4
				"r..sr",  --  5
				"crcrc",  --  6

			},
		},  -- LittleHouse



		{
			OriginData =
			{
				ExportName   = "LittleHouse3",
				Name         = "Desert 66",
				GalleryName  = "Desert",
				GalleryIndex = "66",
				ID           = "553",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 9,
				y = 6,
				z = 7,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 9,
				MaxY = 5,
				MaxZ = 7,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 4,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 65: 2",  -- ladder
				"h: 64: 9",  -- wooddoorblock
				"i:101: 0",  -- ironbars
				"j: 50: 4",  -- torch
				"k:128: 2",  -- sandstonestairs
				"l:126: 8",  -- woodenslab
				"m: 19: 0",  -- sponge
				"n:128: 4",  -- sandstonestairs
				"o:128: 5",  -- sandstonestairs
				"p:128: 7",  -- sandstonestairs
				"q: 44: 1",  -- step
				"r: 96: 2",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"mmabbbamm",  --  0
				"mmmbbbmmm",  --  1
				"accccccca",  --  2
				"ccccccccc",  --  3
				"ccccccccc",  --  4
				"ccccccccc",  --  5
				"accccccca",  --  6

				-- Level 1
				"mmadddamm",  --  0
				"mmmdddmmm",  --  1
				"accceccca",  --  2
				"ceeeeeeec",  --  3
				"ceeeeeeec",  --  4
				"ceeeeeeec",  --  5
				"accccccca",  --  6

				-- Level 2
				"mma...amm",  --  0
				"mm.....mm",  --  1
				"acccfccca",  --  2
				"c.......c",  --  3
				"c.......c",  --  4
				"c......gc",  --  5
				"accccccca",  --  6

				-- Level 3
				"mma...amm",  --  0
				"mm.....mm",  --  1
				"accchccca",  --  2
				"c.......c",  --  3
				"i.......i",  --  4
				"c.j....gc",  --  5
				"acciiicca",  --  6

				-- Level 4
				"mmk...kmm",  --  0
				"mmc...cmm",  --  1
				"accccccca",  --  2
				"clllllllc",  --  3
				"nlllllllo",  --  4
				"cllllllgc",  --  5
				"accpppcca",  --  6

				-- Level 5
				"mm.....mm",  --  0
				"mm.....mm",  --  1
				"cqqqcqqqc",  --  2
				"q.......q",  --  3
				"c.......c",  --  4
				"q......rq",  --  5
				"cqqqcqqqc",  --  6

			},
		},  -- LittleHouse3



		{
			OriginData =
			{
				ExportName   = "SmallHouse9",
				Name         = "Desert 67",
				GalleryName  = "Desert",
				GalleryIndex = "67",
				ID           = "556",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 9,
				y = 6,
				z = 11,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 9,
				MaxY = 5,
				MaxZ = 11,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 6,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 65: 2",  -- ladder
				"h: 64: 9",  -- wooddoorblock
				"i:101: 0",  -- ironbars
				"j: 50: 2",  -- torch
				"k: 50: 1",  -- torch
				"l:128: 2",  -- sandstonestairs
				"m: 19: 0",  -- sponge
				"n:126: 8",  -- woodenslab
				"o:128: 5",  -- sandstonestairs
				"p:128: 6",  -- sandstonestairs
				"q:128: 4",  -- sandstonestairs
				"r:128: 7",  -- sandstonestairs
				"s: 44: 1",  -- step
				"t: 96: 2",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"mmmmabbba",  --  0
				"mmmmmbbbm",  --  1
				"mmmmaccca",  --  2
				"mmmmccccc",  --  3
				"mmmmccccc",  --  4
				"mmmmccccc",  --  5
				"acccacccc",  --  6
				"ccccccccc",  --  7
				"ccccccccc",  --  8
				"ccccccccc",  --  9
				"accccccca",  -- 10

				-- Level 1
				"mmmmaddda",  --  0
				"mmmmmdddm",  --  1
				"mmmmaceca",  --  2
				"mmmmceeec",  --  3
				"mmmmceeec",  --  4
				"mmmmceeec",  --  5
				"acccaeeec",  --  6
				"ceeeeeeec",  --  7
				"ceeeeeeec",  --  8
				"ceeeeeeec",  --  9
				"accccccca",  -- 10

				-- Level 2
				"mmmma...a",  --  0
				"mmmm.....",  --  1
				"mmmmacfca",  --  2
				"mmmmc...c",  --  3
				"mmmmc...c",  --  4
				"mmmmc...c",  --  5
				"accca...c",  --  6
				"c.......c",  --  7
				"c.......c",  --  8
				"c......gc",  --  9
				"accccccca",  -- 10

				-- Level 3
				"mmmma...a",  --  0
				"mmmm.....",  --  1
				"mmmmachca",  --  2
				"mmmmc...c",  --  3
				"mmmmc...c",  --  4
				"mmmmc...i",  --  5
				"acica...i",  --  6
				"c.......i",  --  7
				"i......jc",  --  8
				"ck.....gc",  --  9
				"acciiicca",  -- 10

				-- Level 4
				"mmmml...l",  --  0
				"mmmmc...c",  --  1
				"mmmmaccca",  --  2
				"mmmmcnnnc",  --  3
				"mmmmcnnnc",  --  4
				"mmmmcnnno",  --  5
				"acpcannno",  --  6
				"cnnnnnnno",  --  7
				"qnnnnnnnc",  --  8
				"cnnnnnngc",  --  9
				"accrrrcca",  -- 10

				-- Level 5
				"mmmm.....",  --  0
				"mmmm.....",  --  1
				"mmmmcscsc",  --  2
				"mmmms...s",  --  3
				"mmmms...s",  --  4
				"mmmms...s",  --  5
				"csssc...c",  --  6
				"s.......s",  --  7
				"s.......s",  --  8
				"s......ts",  --  9
				"cssscsssc",  -- 10

			},
		},  -- SmallHouse9



		{
			OriginData =
			{
				ExportName   = "LittleHouse5",
				Name         = "Desert 68",
				GalleryName  = "Desert",
				GalleryIndex = "68",
				ID           = "558",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 9,
				y = 6,
				z = 9,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 9,
				MaxY = 5,
				MaxZ = 9,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 6,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 65: 2",  -- ladder
				"h: 64: 9",  -- wooddoorblock
				"i:101: 0",  -- ironbars
				"j: 50: 1",  -- torch
				"k: 50: 4",  -- torch
				"l:128: 2",  -- sandstonestairs
				"m: 19: 0",  -- sponge
				"n:126: 8",  -- woodenslab
				"o:128: 6",  -- sandstonestairs
				"p:128: 5",  -- sandstonestairs
				"q:128: 4",  -- sandstonestairs
				"r:128: 7",  -- sandstonestairs
				"s: 44: 1",  -- step
				"t: 96: 2",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"mmmmabbba",  --  0
				"mmmmmbbbm",  --  1
				"mmmmaccca",  --  2
				"mmmmccccc",  --  3
				"acccacccc",  --  4
				"ccccccccc",  --  5
				"ccccccccc",  --  6
				"ccccccccc",  --  7
				"accccccca",  --  8

				-- Level 1
				"mmmmaddda",  --  0
				"mmmmmdddm",  --  1
				"mmmmaceca",  --  2
				"mmmmceeec",  --  3
				"acccaeeec",  --  4
				"ceeeeeeec",  --  5
				"ceeeeeeec",  --  6
				"ceeeeeeec",  --  7
				"accccccca",  --  8

				-- Level 2
				"mmmma...a",  --  0
				"mmmm.....",  --  1
				"mmmmacfca",  --  2
				"mmmmc...c",  --  3
				"accca...c",  --  4
				"c.......c",  --  5
				"c.......c",  --  6
				"c......gc",  --  7
				"accccccca",  --  8

				-- Level 3
				"mmmma...a",  --  0
				"mmmm.....",  --  1
				"mmmmachca",  --  2
				"mmmmc...c",  --  3
				"acica...i",  --  4
				"c.......i",  --  5
				"i.......i",  --  6
				"cj....kgc",  --  7
				"acciiicca",  --  8

				-- Level 4
				"mmmml...l",  --  0
				"mmmmc...c",  --  1
				"mmmmaccca",  --  2
				"mmmmcnnnc",  --  3
				"acocannnp",  --  4
				"cnnnnnnnp",  --  5
				"qnnnnnnnp",  --  6
				"cnnnnnngc",  --  7
				"accrrrcca",  --  8

				-- Level 5
				"mmmm.....",  --  0
				"mmmm.....",  --  1
				"mmmmcscsc",  --  2
				"mmmms...s",  --  3
				"csssc...c",  --  4
				"s.......s",  --  5
				"s.......s",  --  6
				"s......ts",  --  7
				"cssscsssc",  --  8

			},
		},  -- LittleHouse5



		{
			OriginData =
			{
				ExportName   = "LittleHouse6",
				Name         = "Desert 69",
				GalleryName  = "Desert",
				GalleryIndex = "69",
				ID           = "559",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 9,
				y = 6,
				z = 9,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 9,
				MaxY = 5,
				MaxZ = 9,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 6,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"A: 96: 2",  -- trapdoor
				"a: 12: 0",  -- sand
				"b: 24: 2",  -- sandstone
				"c:  4: 0",  -- cobblestone
				"d:  3: 0",  -- dirt
				"e: 24: 0",  -- sandstone
				"f: 13: 0",  -- gravel
				"g:  2: 0",  -- grass
				"h:  5: 0",  -- planks
				"i: 85: 0",  -- fence
				"j: 64: 3",  -- wooddoorblock
				"k: 38: 1",  -- rose
				"l: 38: 2",  -- rose
				"m: 19: 0",  -- sponge
				"n: 38: 5",  -- rose
				"o: 65: 2",  -- ladder
				"p: 64: 9",  -- wooddoorblock
				"q:101: 0",  -- ironbars
				"r: 50: 1",  -- torch
				"s: 50: 4",  -- torch
				"t:128: 2",  -- sandstonestairs
				"u:126: 8",  -- woodenslab
				"v:128: 6",  -- sandstonestairs
				"w:128: 5",  -- sandstonestairs
				"x:128: 4",  -- sandstonestairs
				"y:128: 7",  -- sandstonestairs
				"z: 44: 1",  -- step
			},
			BlockData =
			{
				-- Level 0
				"aaaabcccb",  --  0
				"adddccccm",  --  1
				"adddbeeeb",  --  2
				"adddeeeee",  --  3
				"beeebeeee",  --  4
				"eeeeeeeee",  --  5
				"eeeeeeeee",  --  6
				"eeeeeeeee",  --  7
				"beeeeeeeb",  --  8

				-- Level 1
				"aaaabfffb",  --  0
				"agggffffm",  --  1
				"agggbeheb",  --  2
				"aggdehhhe",  --  3
				"beeebhhhe",  --  4
				"ehhhhhhhe",  --  5
				"ehhhhhhhe",  --  6
				"ehhhhhhhe",  --  7
				"beeeeeeeb",  --  8

				-- Level 2
				"iiiib...b",  --  0
				"i........",  --  1
				"i...bejeb",  --  2
				"iklne...e",  --  3
				"beeeb...e",  --  4
				"e.......e",  --  5
				"e.......e",  --  6
				"e......oe",  --  7
				"beeeeeeeb",  --  8

				-- Level 3
				"....b...b",  --  0
				".........",  --  1
				"....bepeb",  --  2
				"....e...e",  --  3
				"beqeb...q",  --  4
				"e.......q",  --  5
				"q.......q",  --  6
				"er....soe",  --  7
				"beeqqqeeb",  --  8

				-- Level 4
				"....t...t",  --  0
				"....e...e",  --  1
				"....beeeb",  --  2
				"....euuue",  --  3
				"bevebuuuw",  --  4
				"euuuuuuuw",  --  5
				"xuuuuuuuw",  --  6
				"euuuuuuoe",  --  7
				"beeyyyeeb",  --  8

				-- Level 5
				".........",  --  0
				".........",  --  1
				"....ezeze",  --  2
				"....z...z",  --  3
				"ezzze...e",  --  4
				"z.......z",  --  5
				"z.......z",  --  6
				"z......Az",  --  7
				"ezzzezzze",  --  8

			},
		},  -- LittleHouse6



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				Name         = "Desert 70",
				GalleryName  = "Desert",
				GalleryIndex = "70",
				ID           = "560",
				CreatorName  = "STR_Warrior",
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			Size =
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				y = 6,
				z = 11,
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			Hitbox =
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				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 5,
				MaxY = 5,
				MaxZ = 11,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 2,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 65: 5",  -- ladder
				"h:134: 3",  -- sprucewoodstairs
				"i: 85: 0",  -- fence
				"j:134: 2",  -- sprucewoodstairs
				"k: 61: 2",  -- furnace
				"l:134: 6",  -- sprucewoodstairs
				"m: 19: 0",  -- sponge
				"n:134: 4",  -- sprucewoodstairs
				"o: 64: 9",  -- wooddoorblock
				"p: 50: 2",  -- torch
				"q:101: 0",  -- ironbars
				"r:171: 8",  -- carpet
				"s:128: 2",  -- sandstonestairs
				"t:126: 8",  -- woodenslab
				"u:128: 4",  -- sandstonestairs
				"v:128: 5",  -- sandstonestairs
				"w:128: 7",  -- sandstonestairs
				"x: 44: 1",  -- step
				"y: 96: 1",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"abbba",  --  0
				"mbbbm",  --  1
				"accca",  --  2
				"ccccc",  --  3
				"ccccc",  --  4
				"ccccc",  --  5
				"ccccc",  --  6
				"ccccc",  --  7
				"ccccc",  --  8
				"ccccc",  --  9
				"accca",  -- 10

				-- Level 1
				"addda",  --  0
				"mdddm",  --  1
				"aceca",  --  2
				"ceeec",  --  3
				"ceeec",  --  4
				"ceeec",  --  5
				"ceeec",  --  6
				"ceeec",  --  7
				"ceeec",  --  8
				"ceeec",  --  9
				"accca",  -- 10

				-- Level 2
				"a...a",  --  0
				".....",  --  1
				"acfca",  --  2
				"cg..c",  --  3
				"c...c",  --  4
				"c..hc",  --  5
				"c..ic",  --  6
				"c..jc",  --  7
				"c...c",  --  8
				"cklnc",  --  9
				"accca",  -- 10

				-- Level 3
				"a...a",  --  0
				".....",  --  1
				"acoca",  --  2
				"cg..c",  --  3
				"c..pc",  --  4
				"q...q",  --  5
				"q..rq",  --  6
				"q...q",  --  7
				"c...c",  --  8
				"c...c",  --  9
				"acqca",  -- 10

				-- Level 4
				"s...s",  --  0
				"c...c",  --  1
				"accca",  --  2
				"cgttc",  --  3
				"ctttc",  --  4
				"utttv",  --  5
				"utttv",  --  6
				"utttv",  --  7
				"ctttc",  --  8
				"ctttc",  --  9
				"acwca",  -- 10

				-- Level 5
				".....",  --  0
				".....",  --  1
				"cxcxc",  --  2
				"xy..x",  --  3
				"x...x",  --  4
				"x...x",  --  5
				"c...c",  --  6
				"x...x",  --  7
				"x...x",  --  8
				"x...x",  --  9
				"cxcxc",  -- 10

			},
		},  -- LittleHouse4



		{
			OriginData =
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				Name         = "Desert 71",
				GalleryName  = "Desert",
				GalleryIndex = "71",
				ID           = "561",
				CreatorName  = "STR_Warrior",
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			Size =
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				z = 9,
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			Hitbox =
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				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 15,
				MaxY = 8,
				MaxZ = 9,
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			Connectors =
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				{
					Type = -1,
					RelX = 5,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "80",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 12: 0",  -- sand
				"g: 64: 3",  -- wooddoorblock
				"h: 85: 0",  -- fence
				"i: 64: 0",  -- wooddoorblock
				"j: 65: 5",  -- ladder
				"k: 64: 9",  -- wooddoorblock
				"l:101: 0",  -- ironbars
				"m: 19: 0",  -- sponge
				"n: 64: 8",  -- wooddoorblock
				"o: 50: 4",  -- torch
				"p:128: 2",  -- sandstonestairs
				"q:126: 8",  -- woodenslab
				"r:128: 4",  -- sandstonestairs
				"s:128: 7",  -- sandstonestairs
				"t: 44: 1",  -- step
				"u: 50: 3",  -- torch
				"v:128: 6",  -- sandstonestairs
			},
			BlockData =
			{
				-- Level 0
				"mmmabbbammmmmmm",  --  0
				"mmmmbbbmmmmmmmm",  --  1
				"acccccccccacccc",  --  2
				"ccccccccccccccc",  --  3
				"ccccccccccccccc",  --  4
				"ccccccccccccccc",  --  5
				"ccccccccccccccc",  --  6
				"ccccccccccccccc",  --  7
				"acccccccccacccc",  --  8

				-- Level 1
				"mmmadddammmmmmm",  --  0
				"mmmmdddmmmmmmmm",  --  1
				"acccceccccaffff",  --  2
				"ceeeeeeeeecffff",  --  3
				"ceeeeeeeeecffff",  --  4
				"ceeeeeeeeeeffff",  --  5
				"ceeeeeeeeecffff",  --  6
				"ceeeeeeeeecffff",  --  7
				"acccccccccaffff",  --  8

				-- Level 2
				"mmma...ammmmmmm",  --  0
				"mmm.....mmmmmmm",  --  1
				"accccgccccahhhh",  --  2
				"c.........c...h",  --  3
				"c.........c...h",  --  4
				"c.........i...h",  --  5
				"c.........c...h",  --  6
				"c.........cj..h",  --  7
				"acccccccccahhhh",  --  8

				-- Level 3
				"mmma...ammmmmmm",  --  0
				"mmm.....mmmmmmm",  --  1
				"acccckcccca....",  --  2
				"c.........c....",  --  3
				"l.........c....",  --  4
				"l.........n....",  --  5
				"l.........c....",  --  6
				"c..o...o..cj...",  --  7
				"accclllccca....",  --  8

				-- Level 4
				"mmmp...pmmmmmmm",  --  0
				"mmmc...cmmmmmmm",  --  1
				"accccccccca....",  --  2
				"cqqqqqqqqqc....",  --  3
				"rqqqqqqqqqc....",  --  4
				"rqqqqqqqqqc....",  --  5
				"rqqqqqqqqqc....",  --  6
				"cqqqqqqqqqcj...",  --  7
				"acccsssccca....",  --  8

				-- Level 5
				"mmm.....mmmmmmm",  --  0
				"mmm.....mmmmmmm",  --  1
				"cttttcttttc....",  --  2
				"t..accca..t....",  --  3
				"t..c...c..t....",  --  4
				"c.........c....",  --  5
				"t..c...c..t....",  --  6
				"t..accca..t....",  --  7
				"cttttcttttc....",  --  8

				-- Level 6
				"...............",  --  0
				"...............",  --  1
				"...............",  --  2
				"...aclca.......",  --  3
				"...cu..c.......",  --  4
				"...............",  --  5
				"...c...c.......",  --  6
				"...aclca.......",  --  7
				"...............",  --  8

				-- Level 7
				"...............",  --  0
				"...............",  --  1
				"...............",  --  2
				"...acvca.......",  --  3
				"...cqqqc.......",  --  4
				"...cqqqc.......",  --  5
				"...cqqqc.......",  --  6
				"...acsca.......",  --  7
				"...............",  --  8

				-- Level 8
				"...............",  --  0
				"...............",  --  1
				"...............",  --  2
				"...ctctc.......",  --  3
				"...t...t.......",  --  4
				"...c...c.......",  --  5
				"...t...t.......",  --  6
				"...ctctc.......",  --  7
				"...............",  --  8

			},
		},  -- MediumHouse1



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			OriginData =
			{
				ExportName   = "LittleHouse2",
				Name         = "Desert 72",
				GalleryName  = "Desert",
				GalleryIndex = "72",
				ID           = "562",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 7,
				y = 6,
				z = 11,
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			Hitbox =
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				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 7,
				MaxY = 5,
				MaxZ = 11,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 3,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 12: 0",  -- sand
				"e: 13: 0",  -- gravel
				"f:  5: 0",  -- planks
				"g: 64: 3",  -- wooddoorblock
				"h: 65: 5",  -- ladder
				"i: 85: 0",  -- fence
				"j:101: 0",  -- ironbars
				"k: 64: 9",  -- wooddoorblock
				"l: 50: 3",  -- torch
				"m: 19: 0",  -- sponge
				"n:128: 2",  -- sandstonestairs
				"o:128: 6",  -- sandstonestairs
				"p:126: 8",  -- woodenslab
				"q:128: 4",  -- sandstonestairs
				"r:128: 5",  -- sandstonestairs
				"s:128: 7",  -- sandstonestairs
				"t: 44: 1",  -- step
				"u: 96: 0",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"mabbbam",  --  0
				"mmbbbmm",  --  1
				"accccca",  --  2
				"ccccccc",  --  3
				"ccccccc",  --  4
				"ccccccc",  --  5
				"accccca",  --  6
				"ddddddd",  --  7
				"ddddddd",  --  8
				"ddddddd",  --  9
				"ddddddd",  -- 10

				-- Level 1
				"maeeeam",  --  0
				"mmeeemm",  --  1
				"acccfca",  --  2
				"cfffffc",  --  3
				"cfffffc",  --  4
				"cfffffc",  --  5
				"acfccca",  --  6
				"ddddddd",  --  7
				"ddddddd",  --  8
				"ddddddd",  --  9
				"ddddddd",  -- 10

				-- Level 2
				"ma...am",  --  0
				"m.....m",  --  1
				"acccgca",  --  2
				"c.....c",  --  3
				"c.....c",  --  4
				"ch....c",  --  5
				"ac.ccca",  --  6
				"i.....i",  --  7
				"i.....i",  --  8
				"i.....i",  --  9
				"iiiiiii",  -- 10

				-- Level 3
				"ma...am",  --  0
				"m.....m",  --  1
				"acjckca",  --  2
				"c..l..c",  --  3
				"j.....j",  --  4
				"ch....c",  --  5
				"ac.cjca",  --  6
				".......",  --  7
				".......",  --  8
				".......",  --  9
				".......",  -- 10

				-- Level 4
				"mn...nm",  --  0
				"mc...cm",  --  1
				"acoccca",  --  2
				"cpppppc",  --  3
				"qpppppr",  --  4
				"chppppc",  --  5
				"acccsca",  --  6
				".......",  --  7
				".......",  --  8
				".......",  --  9
				".......",  -- 10

				-- Level 5
				"m.....m",  --  0
				"m.....m",  --  1
				"cttcttc",  --  2
				"t.....t",  --  3
				"c.....c",  --  4
				"tu....t",  --  5
				"cttcttc",  --  6
				".......",  --  7
				".......",  --  8
				".......",  --  9
				".......",  -- 10

			},
		},  -- LittleHouse2



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				Name         = "Desert 73",
				GalleryName  = "Desert",
				GalleryIndex = "73",
				ID           = "563",
				CreatorName  = "xoft",
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			Size =
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				z = 11,
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			Hitbox =
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				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 9,
				MaxY = 5,
				MaxZ = 11,
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			Connectors =
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				{
					Type = -1,
					RelX = 6,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
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			},
			Metadata =
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				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 65: 2",  -- ladder
				"h:101: 0",  -- ironbars
				"i: 64: 9",  -- wooddoorblock
				"j: 50: 1",  -- torch
				"k: 50: 2",  -- torch
				"l:128: 2",  -- sandstonestairs
				"m: 19: 0",  -- sponge
				"n:128: 6",  -- sandstonestairs
				"o:126: 8",  -- woodenslab
				"p:128: 4",  -- sandstonestairs
				"q:128: 5",  -- sandstonestairs
				"r:128: 7",  -- sandstonestairs
				"s: 44: 1",  -- step
				"t: 96: 2",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"mmmmabbba",  --  0
				"mmmmmbbbm",  --  1
				"accccccca",  --  2
				"ccccccccc",  --  3
				"ccccccccc",  --  4
				"ccccccccc",  --  5
				"acccacccc",  --  6
				"mmmmccccc",  --  7
				"mmmmccccc",  --  8
				"mmmmccccc",  --  9
				"mmmmaccca",  -- 10

				-- Level 1
				"mmmmaddda",  --  0
				"mmmmmdddm",  --  1
				"accccceca",  --  2
				"ceeeeeeec",  --  3
				"ceeeeeeec",  --  4
				"ceeeeeeec",  --  5
				"acccaeeec",  --  6
				"mmmmceeec",  --  7
				"mmmmceeec",  --  8
				"mmmmceeec",  --  9
				"mmmmaccca",  -- 10

				-- Level 2
				"mmmma...a",  --  0
				"mmmm.....",  --  1
				"acccccfca",  --  2
				"c.......c",  --  3
				"c.......c",  --  4
				"c.......c",  --  5
				"accca...c",  --  6
				"mmmmc...c",  --  7
				"mmmmc...c",  --  8
				"mmmmc..gc",  --  9
				"mmmmaccca",  -- 10

				-- Level 3
				"mmmma...a",  --  0
				"mmmm.....",  --  1
				"achcccica",  --  2
				"c.......c",  --  3
				"h.......c",  --  4
				"cj......h",  --  5
				"achca...h",  --  6
				"mmmmc...h",  --  7
				"mmmmh..kc",  --  8
				"mmmmc..gc",  --  9
				"mmmmachca",  -- 10

				-- Level 4
				"mmmml...l",  --  0
				"mmmmc...c",  --  1
				"acnccccca",  --  2
				"coooooooc",  --  3
				"poooooooc",  --  4
				"coooooooq",  --  5
				"acrcaoooq",  --  6
				"mmmmcoooq",  --  7
				"mmmmpoooc",  --  8
				"mmmmcoogc",  --  9
				"mmmmacrca",  -- 10

				-- Level 5
				"mmmm.....",  --  0
				"mmmm.....",  --  1
				"cssscscsc",  --  2
				"s.......s",  --  3
				"s.......s",  --  4
				"s.......s",  --  5
				"csssc...c",  --  6
				"mmmms...s",  --  7
				"mmmms...s",  --  8
				"mmmms..ts",  --  9
				"mmmmcsssc",  -- 10

			},
		},  -- LittleHouse7



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				GalleryName  = "Desert",
				GalleryIndex = "74",
				ID           = "573",
				CreatorName  = "STR_Warrior",
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			Size =
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				x = 11,
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				z = 9,
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			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 11,
				MaxY = 9,
				MaxZ = 9,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 8,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "80",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"A:128: 7",  -- sandstonestairs
				"B: 44: 1",  -- step
				"C: 96: 3",  -- trapdoor
				"D: 96: 2",  -- trapdoor
				"E:128: 2",  -- sandstonestairs
				"F:128: 0",  -- sandstonestairs
				"G: 87: 0",  -- netherstone
				"H:128: 1",  -- sandstonestairs
				"I:128: 3",  -- sandstonestairs
				"J: 51: 0",  -- fire
				"K: 44: 9",  -- step
				"a: 24: 2",  -- sandstone
				"b: 24: 0",  -- sandstone
				"c:  4: 0",  -- cobblestone
				"d: 12: 0",  -- sand
				"e: 13: 0",  -- gravel
				"f:  5: 0",  -- planks
				"g: 65: 3",  -- ladder
				"h: 85: 0",  -- fence
				"i: 64: 3",  -- wooddoorblock
				"j:134: 1",  -- sprucewoodstairs
				"k:134: 2",  -- sprucewoodstairs
				"l: 61: 2",  -- furnace
				"m: 19: 0",  -- sponge
				"n:134: 6",  -- sprucewoodstairs
				"o:134: 4",  -- sprucewoodstairs
				"p: 65: 2",  -- ladder
				"q:101: 0",  -- ironbars
				"r: 50: 2",  -- torch
				"s: 47: 0",  -- bookshelf
				"t: 64: 9",  -- wooddoorblock
				"u: 50: 3",  -- torch
				"v:171: 8",  -- carpet
				"w:128: 6",  -- sandstonestairs
				"x:126: 8",  -- woodenslab
				"y:128: 5",  -- sandstonestairs
				"z:128: 4",  -- sandstonestairs
			},
			BlockData =
			{
				-- Level 0
				"abbbammmcmm",  --  0
				"bbbbbdddcdm",  --  1
				"bbbbbmmmcdm",  --  2
				"bbbbbmmmcdm",  --  3
				"bbbbabbbbba",  --  4
				"bbbbbbbbbbb",  --  5
				"bbbbbbbbbbb",  --  6
				"bbbbbbbbbbb",  --  7
				"abbbbbbbbba",  --  8

				-- Level 1
				"abbbammmemm",  --  0
				"bfffbdddedm",  --  1
				"bfffbmmmedm",  --  2
				"bfffbmmmedm",  --  3
				"bfffabbbfba",  --  4
				"bfffffffffb",  --  5
				"bfffffffffb",  --  6
				"bfffffffffb",  --  7
				"abbbbbbbbba",  --  8

				-- Level 2
				"abbba......",  --  0
				"bg..bhhh.h.",  --  1
				"b...b....h.",  --  2
				"b...b....h.",  --  3
				"b...abbbiba",  --  4
				"b.........b",  --  5
				"bjh.......b",  --  6
				"bjk.lno..pb",  --  7
				"abbbbbbbbba",  --  8

				-- Level 3
				"abqba......",  --  0
				"bg..q......",  --  1
				"b...q......",  --  2
				"q..rb......",  --  3
				"q...sbqbtba",  --  4
				"q......u..b",  --  5
				"b.v.......q",  --  6
				"b........pb",  --  7
				"abbbqqqbbba",  --  8

				-- Level 4
				"abwba......",  --  0
				"bgxxy......",  --  1
				"bxxxy......",  --  2
				"zxxxb......",  --  3
				"zxxxabwbbba",  --  4
				"zxxxxxxxxxb",  --  5
				"bxxxxxxxxxy",  --  6
				"bxxxsssxxpb",  --  7
				"abbbAAAbbba",  --  8

				-- Level 5
				"bBBBb......",  --  0
				"BC..B......",  --  1
				"B...B......",  --  2
				"B...B......",  --  3
				"b...bBBBBBb",  --  4
				"Bbbb......B",  --  5
				"Bbbb......B",  --  6
				"Bbbb.....DB",  --  7
				"bBBBBbBBBBb",  --  8

				-- Level 6
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				"...........",  --  3
				"...........",  --  4
				".aEa.......",  --  5
				".FGH.......",  --  6
				".aIa.......",  --  7
				"...........",  --  8

				-- Level 7
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				"...........",  --  3
				"...........",  --  4
				".a.a.......",  --  5
				"..J........",  --  6
				".a.a.......",  --  7
				"...........",  --  8

				-- Level 8
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				"...........",  --  3
				"...........",  --  4
				".bbb.......",  --  5
				".bKb.......",  --  6
				".bbb.......",  --  7
				"...........",  --  8

				-- Level 9
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				"...........",  --  3
				"...........",  --  4
				".B.B.......",  --  5
				"...........",  --  6
				".B.B.......",  --  7
				"...........",  --  8

			},
		},  -- MediumHouse2



		{
			OriginData =
			{
				ExportName   = "MediumHouse3",
				Name         = "Desert 76",
				GalleryName  = "Desert",
				GalleryIndex = "76",
				ID           = "575",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 12,
				y = 10,
				z = 11,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 12,
				MaxY = 9,
				MaxZ = 11,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 9,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "80",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c:  3: 0",  -- dirt
				"d: 24: 0",  -- sandstone
				"e: 13: 0",  -- gravel
				"f:  2: 0",  -- grass
				"g:  5: 0",  -- planks
				"h: 85: 0",  -- fence
				"i: 64: 3",  -- wooddoorblock
				"j: 64: 2",  -- wooddoorblock
				"k: 65: 4",  -- ladder
				"l: 65: 2",  -- ladder
				"m: 19: 0",  -- sponge
				"n: 50: 1",  -- torch
				"o: 50: 2",  -- torch
				"p:101: 0",  -- ironbars
				"q: 64: 9",  -- wooddoorblock
				"r:128: 2",  -- sandstonestairs
				"s:128: 6",  -- sandstonestairs
				"t:126: 8",  -- woodenslab
				"u:128: 5",  -- sandstonestairs
				"v:128: 7",  -- sandstonestairs
				"w: 44: 1",  -- step
				"x: 96: 0",  -- trapdoor
				"y:126: 0",  -- woodenslab
				"z:128: 4",  -- sandstonestairs
			},
			BlockData =
			{
				-- Level 0
				"mmmmmammbbba",  --  0
				"mmmmmmmmbbbm",  --  1
				"cccccaddddda",  --  2
				"cccccddddddd",  --  3
				"cccccddddddd",  --  4
				"cccccddddddd",  --  5
				"cccddddddddd",  --  6
				"mmmddddddddd",  --  7
				"mmmdddddddda",  --  8
				"mmmdddddmmmm",  --  9
				"mmmadddammmm",  -- 10

				-- Level 1
				"mmmmmammeeea",  --  0
				"mmmmmmmmeeem",  --  1
				"fffffadddgda",  --  2
				"fffffdgggggd",  --  3
				"fffffggggggd",  --  4
				"fffffdgggggd",  --  5
				"fffddggggggd",  --  6
				"mmmdgggggggd",  --  7
				"mmmdggggddda",  --  8
				"mmmdgggdmmmm",  --  9
				"mmmadddammmm",  -- 10

				-- Level 2
				"mmmmma.....a",  --  0
				"mmmmm.......",  --  1
				"hhhhhadddida",  --  2
				"h....d.....d",  --  3
				"h....j.....d",  --  4
				"h....d.....d",  --  5
				"hhhad......d",  --  6
				"mmmd......kd",  --  7
				"mmmd....ddda",  --  8
				"mmmd..ldmmmm",  --  9
				"mmmadddammmm",  -- 10

				-- Level 3
				"mmmmman...oa",  --  0
				"mmmmm.......",  --  1
				".....appdqda",  --  2
				".....d.....d",  --  3
				".....q.....d",  --  4
				".....d.....p",  --  5
				"...hd......d",  --  6
				"mmmd......kd",  --  7
				"mmmd....dppa",  --  8
				"mmmd..ldmmmm",  --  9
				"mmmhdddhmmmm",  -- 10

				-- Level 4
				"mmmmmr.....r",  --  0
				"mmmmmd.....d",  --  1
				".....assddda",  --  2
				".....dtttttd",  --  3
				".....dtttttd",  --  4
				".....dtttttu",  --  5
				"...hdatttttd",  --  6
				"mmmdttttttkd",  --  7
				"mmmdtttadvva",  --  8
				"mmmdttldmmmm",  --  9
				"mmmhdddhmmmm",  -- 10

				-- Level 5
				"............",  --  0
				"............",  --  1
				".....dwwdwwd",  --  2
				".....w.....w",  --  3
				".....w.....w",  --  4
				".....w.....d",  --  5
				"...hdadh...w",  --  6
				"mmmd...d..xw",  --  7
				"mmmd...awwwd",  --  8
				"mmmd..ldmmmm",  --  9
				"mmmhdddhmmmm",  -- 10

				-- Level 6
				"............",  --  0
				"............",  --  1
				"............",  --  2
				"............",  --  3
				"............",  --  4
				"............",  --  5
				"...hd.dh....",  --  6
				"mmmd...d....",  --  7
				"mmmp........",  --  8
				"mmmd..ldmmmm",  --  9
				"mmmhdpdhmmmm",  -- 10

				-- Level 7
				"............",  --  0
				"............",  --  1
				"............",  --  2
				"............",  --  3
				"............",  --  4
				"............",  --  5
				"...hd.dh....",  --  6
				"mmmd...d....",  --  7
				"mmmp........",  --  8
				"mmmdn.ldmmmm",  --  9
				"mmmhdpdhmmmm",  -- 10

				-- Level 8
				"............",  --  0
				"............",  --  1
				"............",  --  2
				"............",  --  3
				"............",  --  4
				"............",  --  5
				"...adsda....",  --  6
				"mmmdyyyd....",  --  7
				"mmmzyyyu....",  --  8
				"mmmdyyldmmmm",  --  9
				"mmmadvdammmm",  -- 10

				-- Level 9
				"............",  --  0
				"............",  --  1
				"............",  --  2
				"............",  --  3
				"............",  --  4
				"............",  --  5
				"...w.w.w....",  --  6
				"mmm.........",  --  7
				"mmmw...w....",  --  8
				"mmm.....mmmm",  --  9
				"mmmw.w.wmmmm",  -- 10

			},
		},  -- MediumHouse3



		{
			OriginData =
			{
				ExportName   = "LargeHouse1",
				Name         = "Desert 77",
				GalleryName  = "Desert",
				GalleryIndex = "77",
				ID           = "577",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 15,
				y = 14,
				z = 11,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = -1,
				MaxX = 14,
				MaxY = 13,
				MaxZ = 11,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 14,
					RelY = 2,
					RelZ = 3,
					Direction = 5,  -- X+
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "60",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"A: 96:10",  -- trapdoor
				"B:128: 4",  -- sandstonestairs
				"C:128: 5",  -- sandstonestairs
				"D:128: 7",  -- sandstonestairs
				"E: 44: 1",  -- step
				"F:128: 2",  -- sandstonestairs
				"G:128: 0",  -- sandstonestairs
				"H: 87: 0",  -- netherstone
				"I:128: 3",  -- sandstonestairs
				"J: 51: 0",  -- fire
				"K: 44: 9",  -- step
				"a: 24: 2",  -- sandstone
				"b: 24: 0",  -- sandstone
				"c: 12: 0",  -- sand
				"d:  4: 0",  -- cobblestone
				"e:  5: 0",  -- planks
				"f: 13: 0",  -- gravel
				"g: 85: 0",  -- fence
				"h:  5: 1",  -- planks
				"i: 64: 2",  -- wooddoorblock
				"j: 64: 0",  -- wooddoorblock
				"k: 61: 2",  -- furnace
				"l:118: 0",  -- cauldronblock
				"m: 19: 0",  -- sponge
				"n:134: 4",  -- sprucewoodstairs
				"o: 65: 2",  -- ladder
				"p:101: 0",  -- ironbars
				"q: 50: 1",  -- torch
				"r:140: 0",  -- flowerpotblock
				"s: 64: 9",  -- wooddoorblock
				"t: 50: 3",  -- torch
				"u: 69:12",  -- lever
				"v: 50: 4",  -- torch
				"w:128: 6",  -- sandstonestairs
				"x: 44:10",  -- step
				"y:128: 1",  -- sandstonestairs
				"z: 47: 0",  -- bookshelf
			},
			BlockData =
			{
				-- Level 0
				"mmmmabbbbbbbamm",  --  0
				"ccccbbbbbbbbbma",  --  1
				"ccccbbbbbbbbbdd",  --  2
				"ccccbbbbbbbbbdd",  --  3
				"ccccbbbbbbbbbdd",  --  4
				"ccccbbbbbbbbbma",  --  5
				"ccccbbbbbbbbbmm",  --  6
				"mmmmbbbbbbbbbmm",  --  7
				"mmmmbbbbbbbbbmm",  --  8
				"mmmmbbbbbbbbbmm",  --  9
				"mmmmabbbbbbbamm",  -- 10

				-- Level 1
				"mmmmabbbbbbbamm",  --  0
				"ccccbeeeeeeebma",  --  1
				"cccceeeeeeeebff",  --  2
				"ccccbeeeeeeeeff",  --  3
				"ccccbeeeeeeebff",  --  4
				"ccccbeeeeeeebma",  --  5
				"ccccbeeeeeeebmm",  --  6
				"mmmmbeeeeeeebmm",  --  7
				"mmmmbeeeeeeebmm",  --  8
				"mmmmbeeeeeeebmm",  --  9
				"mmmmabbbbbbbamm",  -- 10

				-- Level 2
				"mmmmabbbbbbbamm",  --  0
				"ggggb......hb.a",  --  1
				"g...i.......b..",  --  2
				"g...b.......j..",  --  3
				"g...bkln..o.b..",  --  4
				"g...bbbb.bbbb.a",  --  5
				"ggggb.......bmm",  --  6
				"mmmmb.......bmm",  --  7
				"mmmmb.......bmm",  --  8
				"mmmmb.......bmm",  --  9
				"mmmmabbbbbbbamm",  -- 10

				-- Level 3
				"mmmmabbpppbbamm",  --  0
				"....bq.....rb.a",  --  1
				"....s.......b.t",  --  2
				"....b.......s..",  --  3
				"....b.u...o.b.v",  --  4
				"....bbbb.bbbb.a",  --  5
				"....p..t.t..pmm",  --  6
				"mmmmp.......pmm",  --  7
				"mmmmp.......pmm",  --  8
				"mmmmb.......bmm",  --  9
				"mmmmabbpppbbamm",  -- 10

				-- Level 4
				"mmmmabbwwwbbamm",  --  0
				"....bxxxxxxxbby",  --  1
				"....bxxxxxxxb..",  --  2
				"....bxxxxxxxb..",  --  3
				"....bzzzxxAxb..",  --  4
				"....bbbbbbbbbby",  --  5
				"....BxxxxxxxCmm",  --  6
				"mmmmBxxxxxxxCmm",  --  7
				"mmmmBxxxxxxxCmm",  --  8
				"mmmmbxxxxxxxbmm",  --  9
				"mmmmabbDDDbbamm",  -- 10

				-- Level 5
				"mmmmbEEEbEEEbmm",  --  0
				"....EabbbbbaE..",  --  1
				"....Eb.....bE..",  --  2
				"....Eb.....bE..",  --  3
				"....Eb.....bE..",  --  4
				"....babb.bbab..",  --  5
				"....E.......Emm",  --  6
				"mmmmE.......Emm",  --  7
				"mmmmE.......Emm",  --  8
				"mmmmE.......Emm",  --  9
				"mmmmbEEEbEEEbmm",  -- 10

				-- Level 6
				"...............",  --  0
				".....abbpbba...",  --  1
				".....p.....p...",  --  2
				".....p.....p...",  --  3
				".....p.....p...",  --  4
				".....abb.bba...",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

				-- Level 7
				"...............",  --  0
				".....abbwbba...",  --  1
				".....BxxxxxC...",  --  2
				".....BxxxxxC...",  --  3
				".....BxxxxxC...",  --  4
				".....abbbbba...",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

				-- Level 8
				"...............",  --  0
				".....bEEbEEb...",  --  1
				".....E.bbb.E...",  --  2
				".....b.bbb.b...",  --  3
				".....E.bbb.E...",  --  4
				".....bEEbEEb...",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

				-- Level 9
				"...............",  --  0
				"...............",  --  1
				".......aFa.....",  --  2
				".......GHy.....",  --  3
				".......aIa.....",  --  4
				"...............",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

				-- Level 10
				"...............",  --  0
				"...............",  --  1
				".......a.a.....",  --  2
				"........J......",  --  3
				".......a.a.....",  --  4
				"...............",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

				-- Level 11
				"...............",  --  0
				"...............",  --  1
				".......awa.....",  --  2
				".......B.C.....",  --  3
				".......aDa.....",  --  4
				"...............",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

				-- Level 12
				"...............",  --  0
				"...............",  --  1
				".......bbb.....",  --  2
				".......bKb.....",  --  3
				".......bbb.....",  --  4
				"...............",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

				-- Level 13
				"...............",  --  0
				"...............",  --  1
				".......E.E.....",  --  2
				"...............",  --  3
				".......E.E.....",  --  4
				"...............",  --  5
				"...............",  --  6
				"...............",  --  7
				"...............",  --  8
				"...............",  --  9
				"...............",  -- 10

			},
		},  -- LargeHouse1



		{
			OriginData =
			{
				ExportName   = "LittleTower",
				Name         = "Desert 79",
				GalleryName  = "Desert",
				GalleryIndex = "79",
				ID           = "595",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 5,
				y = 9,
				z = 7,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 5,
				MaxY = 8,
				MaxZ = 7,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 2,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 65: 5",  -- ladder
				"h: 64: 9",  -- wooddoorblock
				"i:101: 0",  -- ironbars
				"j: 50: 4",  -- torch
				"k:128: 2",  -- sandstonestairs
				"l:126: 8",  -- woodenslab
				"m: 19: 0",  -- sponge
				"n:128: 4",  -- sandstonestairs
				"o:128: 5",  -- sandstonestairs
				"p:128: 7",  -- sandstonestairs
				"q:128: 6",  -- sandstonestairs
				"r: 44: 1",  -- step
				"s: 96: 1",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"abbba",  --  0
				"mbbbm",  --  1
				"accca",  --  2
				"ccccc",  --  3
				"ccccc",  --  4
				"ccccc",  --  5
				"accca",  --  6

				-- Level 1
				"addda",  --  0
				"mdddm",  --  1
				"aceca",  --  2
				"ceeec",  --  3
				"ceeec",  --  4
				"ceeec",  --  5
				"accca",  --  6

				-- Level 2
				"a...a",  --  0
				".....",  --  1
				"acfca",  --  2
				"cg..c",  --  3
				"c...c",  --  4
				"c...c",  --  5
				"accca",  --  6

				-- Level 3
				"a...a",  --  0
				".....",  --  1
				"achca",  --  2
				"cg..c",  --  3
				"i...i",  --  4
				"c..jc",  --  5
				"acica",  --  6

				-- Level 4
				"k...k",  --  0
				"c...c",  --  1
				"accca",  --  2
				"cgllc",  --  3
				"nlllo",  --  4
				"clllc",  --  5
				"acpca",  --  6

				-- Level 5
				".....",  --  0
				".....",  --  1
				"accca",  --  2
				"cg..c",  --  3
				"c...c",  --  4
				"c...c",  --  5
				"accca",  --  6

				-- Level 6
				".....",  --  0
				".....",  --  1
				"acica",  --  2
				"cg..c",  --  3
				"i...i",  --  4
				"c..jc",  --  5
				"acica",  --  6

				-- Level 7
				".....",  --  0
				".....",  --  1
				"acqca",  --  2
				"cgllc",  --  3
				"nlllo",  --  4
				"clllc",  --  5
				"acpca",  --  6

				-- Level 8
				".....",  --  0
				".....",  --  1
				"crcrc",  --  2
				"rs..r",  --  3
				"c...c",  --  4
				"r...r",  --  5
				"crcrc",  --  6

			},
		},  -- LittleTower



		{
			OriginData =
			{
				ExportName   = "LargeTower",
				Name         = "Desert 80",
				GalleryName  = "Desert",
				GalleryIndex = "80",
				ID           = "596",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 7,
				y = 12,
				z = 7,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 7,
				MaxY = 11,
				MaxZ = 7,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 3,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 0",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 12: 0",  -- sand
				"d:  5: 0",  -- planks
				"e: 13: 0",  -- gravel
				"f:128: 2",  -- sandstonestairs
				"g:128: 0",  -- sandstonestairs
				"h: 24: 2",  -- sandstone
				"i: 71: 3",  -- irondoorblock
				"j:128: 1",  -- sandstonestairs
				"k:128: 3",  -- sandstonestairs
				"l: 77: 4",  -- stonebutton
				"m: 19: 0",  -- sponge
				"n: 71: 9",  -- irondoorblock
				"o: 77: 3",  -- stonebutton
				"p:128: 6",  -- sandstonestairs
				"q:128: 4",  -- sandstonestairs
				"r:128: 5",  -- sandstonestairs
				"s: 50: 4",  -- torch
				"t:128: 7",  -- sandstonestairs
				"u: 85: 0",  -- fence
				"v: 24: 1",  -- sandstone
				"w: 44: 1",  -- step
				"x: 89: 0",  -- lightstone
			},
			BlockData =
			{
				-- Level 0
				"mabbbam",  --  0
				"aacdcaa",  --  1
				"madddam",  --  2
				"madddam",  --  3
				"madddam",  --  4
				"aaaaaaa",  --  5
				"mammmam",  --  6

				-- Level 1
				"maeeeam",  --  0
				"aacdcaa",  --  1
				"madddam",  --  2
				"madddam",  --  3
				"madddam",  --  4
				"aaaaaaa",  --  5
				"mammmam",  --  6

				-- Level 2
				"mf...fm",  --  0
				"ghaiahj",  --  1
				"ma...am",  --  2
				"ma...am",  --  3
				"ma...am",  --  4
				"ghaaahj",  --  5
				"mkmmmkm",  --  6

				-- Level 3
				"m.l...m",  --  0
				".hanah.",  --  1
				".ao..a.",  --  2
				".a...a.",  --  3
				".a...a.",  --  4
				".haaah.",  --  5
				"m.....m",  --  6

				-- Level 4
				".......",  --  0
				"..pap..",  --  1
				".q...r.",  --  2
				".a...a.",  --  3
				".q.s.r.",  --  4
				"..tat..",  --  5
				".......",  --  6

				-- Level 5
				".......",  --  0
				"..aua..",  --  1
				".a...a.",  --  2
				".u...u.",  --  3
				".a...a.",  --  4
				"..aua..",  --  5
				".......",  --  6

				-- Level 6
				".......",  --  0
				"..aua..",  --  1
				".a...a.",  --  2
				".u...u.",  --  3
				".a...a.",  --  4
				"..aua..",  --  5
				".......",  --  6

				-- Level 7
				".......",  --  0
				"..aua..",  --  1
				".a...a.",  --  2
				".u...u.",  --  3
				".a...a.",  --  4
				"..aua..",  --  5
				".......",  --  6

				-- Level 8
				".......",  --  0
				"..faf..",  --  1
				".g...j.",  --  2
				".a...a.",  --  3
				".g...j.",  --  4
				"..kak..",  --  5
				".......",  --  6

				-- Level 9
				".......",  --  0
				".aavaa.",  --  1
				".a...a.",  --  2
				".v...v.",  --  3
				".a...a.",  --  4
				".aavaa.",  --  5
				".......",  --  6

				-- Level 10
				"...p...",  --  0
				".haaah.",  --  1
				".awwwa.",  --  2
				"qawawar",  --  3
				".awwwa.",  --  4
				".haaah.",  --  5
				"...t...",  --  6

				-- Level 11
				"...w...",  --  0
				".w...w.",  --  1
				".......",  --  2
				"w..x..w",  --  3
				".......",  --  4
				".w...w.",  --  5
				"...w...",  --  6

			},
		},  -- LargeTower



		{
			OriginData =
			{
				ExportName   = "BarWithoutBasement",
				Name         = "Desert 81",
				GalleryName  = "Desert",
				GalleryIndex = "81",
				ID           = "597",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 11,
				y = 9,
				z = 10,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 11,
				MaxY = 8,
				MaxZ = 10,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 5,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "80",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"A:126: 8",  -- woodenslab
				"B:128: 7",  -- sandstonestairs
				"C: 44: 1",  -- step
				"D: 64: 3",  -- wooddoorblock
				"E:128: 6",  -- sandstonestairs
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f:128: 5",  -- sandstonestairs
				"g:107: 0",  -- fencegate
				"h:128: 4",  -- sandstonestairs
				"i:134: 1",  -- sprucewoodstairs
				"j:134: 3",  -- sprucewoodstairs
				"k: 85: 0",  -- fence
				"l:134: 0",  -- sprucewoodstairs
				"m: 19: 0",  -- sponge
				"n:134: 5",  -- sprucewoodstairs
				"o:134: 7",  -- sprucewoodstairs
				"p:134: 4",  -- sprucewoodstairs
				"q:107: 3",  -- fencegate
				"r: 64: 1",  -- wooddoorblock
				"s: 65: 3",  -- ladder
				"t: 50: 3",  -- torch
				"u:171: 8",  -- carpet
				"v:101: 0",  -- ironbars
				"w: 64: 9",  -- wooddoorblock
				"x:128: 2",  -- sandstonestairs
				"y: 24: 1",  -- sandstone
				"z: 44: 9",  -- step
			},
			BlockData =
			{
				-- Level 0
				"mmmabbbammm",  --  0
				"mmmmbbbmmmm",  --  1
				"accccccccca",  --  2
				"ccccccccccc",  --  3
				"ccccccccccc",  --  4
				"ccccccccccc",  --  5
				"ccccccccccc",  --  6
				"ccccccccccc",  --  7
				"accccccccca",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 1
				"mmmadddammm",  --  0
				"mmmmdddmmmm",  --  1
				"accceeeccca",  --  2
				"ceeeeeeeeec",  --  3
				"ceeeeeeeeec",  --  4
				"ceeeeeeeeec",  --  5
				"ceeeeeeeeec",  --  6
				"ceeeeeeeeec",  --  7
				"aecccccccca",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 2
				"mmma...ammm",  --  0
				"mmm.....mmm",  --  1
				"acccfghccca",  --  2
				"cij.....jjc",  --  3
				"cik.....klc",  --  4
				"c.........c",  --  5
				"cnoop.....c",  --  6
				"c...q..iklc",  --  7
				"arcccccccca",  --  8
				"mmsmmmmmmmm",  --  9

				-- Level 3
				"mmma...ammm",  --  0
				"mmm.....mmm",  --  1
				"accc...ccca",  --  2
				"c..t...t..c",  --  3
				"c.u.....u.c",  --  4
				"v.........v",  --  5
				"c.........c",  --  6
				"c.......u.c",  --  7
				"awccvvvccca",  --  8
				"mmsmmmmmmmm",  --  9

				-- Level 4
				"mmmx...xmmm",  --  0
				"mmmy...cmmm",  --  1
				"acccfzhccca",  --  2
				"cAAAAAAAAAc",  --  3
				"cAAAAAAAAAc",  --  4
				"hAAAAAAAAAf",  --  5
				"cAAAAAAAAAc",  --  6
				"cAAAAAAAAAc",  --  7
				"acccBBBccca",  --  8
				"mmsmmmmmmmm",  --  9

				-- Level 5
				"mmm.....mmm",  --  0
				"mmm.....mmm",  --  1
				"cCCCCcCCCCc",  --  2
				"CacccccccaC",  --  3
				"Cc.......cC",  --  4
				"cc.......cc",  --  5
				"Cc.......cC",  --  6
				"CaDccccccaC",  --  7
				"cC.CCcCCCCc",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 6
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				".accvvvcca.",  --  3
				".c.......c.",  --  4
				".v.......v.",  --  5
				".c.......c.",  --  6
				".awcvvvcca.",  --  7
				"...........",  --  8
				"...........",  --  9

				-- Level 7
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				".accEEEcca.",  --  3
				".cAAAAAAAc.",  --  4
				".hAAAAAAAf.",  --  5
				".cAAAAAAAc.",  --  6
				".accBBBcca.",  --  7
				"...........",  --  8
				"...........",  --  9

				-- Level 8
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				".cCCCcCCCc.",  --  3
				".C.......C.",  --  4
				".c.......c.",  --  5
				".C.......C.",  --  6
				".cCCCcCCCc.",  --  7
				"...........",  --  8
				"...........",  --  9

			},
		},  -- BarWithoutBasement



		{
			OriginData =
			{
				ExportName   = "BarWithBasement",
				Name         = "Desert 82",
				GalleryName  = "Desert",
				GalleryIndex = "82",
				ID           = "598",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 11,
				y = 12,
				z = 10,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 11,
				MaxY = 11,
				MaxZ = 10,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 5,
					RelY = 5,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "70",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"A: 65: 3",  -- ladder
				"B: 50: 3",  -- torch
				"C:171: 8",  -- carpet
				"D:101: 0",  -- ironbars
				"E: 64: 9",  -- wooddoorblock
				"F:128: 2",  -- sandstonestairs
				"G: 24: 1",  -- sandstone
				"H: 44: 9",  -- step
				"I:126: 8",  -- woodenslab
				"J:128: 7",  -- sandstonestairs
				"K: 44: 1",  -- step
				"L: 64: 3",  -- wooddoorblock
				"M:128: 6",  -- sandstonestairs
				"a: 24: 2",  -- sandstone
				"b:  1: 0",  -- stone
				"c: 24: 0",  -- sandstone
				"d: 12: 0",  -- sand
				"e:134: 4",  -- sprucewoodstairs
				"f:  5: 1",  -- planks
				"g:134: 5",  -- sprucewoodstairs
				"h: 65: 5",  -- ladder
				"i: 17: 3",  -- tree
				"j: 69:11",  -- lever
				"k:  4: 0",  -- cobblestone
				"l:134: 0",  -- sprucewoodstairs
				"m: 19: 0",  -- sponge
				"n:134: 1",  -- sprucewoodstairs
				"o: 50: 4",  -- torch
				"p: 13: 0",  -- gravel
				"q:  5: 0",  -- planks
				"r: 96: 8",  -- trapdoor
				"s:128: 5",  -- sandstonestairs
				"t:107: 2",  -- fencegate
				"u:128: 4",  -- sandstonestairs
				"v:134: 3",  -- sprucewoodstairs
				"w: 85: 0",  -- fence
				"x:134: 7",  -- sprucewoodstairs
				"y:107: 1",  -- fencegate
				"z: 64: 1",  -- wooddoorblock
			},
			BlockData =
			{
				-- Level 0
				"mmmabbbammm",  --  0
				"mcccccccccm",  --  1
				"abcccccccba",  --  2
				"cbcccccccbc",  --  3
				"cbcccccccbc",  --  4
				"cbcccccccbc",  --  5
				"cbcccccccbc",  --  6
				"cbcccccccbc",  --  7
				"abbbbbbbbba",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 1
				"mmmadddammm",  --  0
				"mcccccccccm",  --  1
				"acefg.efgca",  --  2
				"ccefg.efgcc",  --  3
				"ccefg.efgcc",  --  4
				"cc.......cc",  --  5
				"cc.......cc",  --  6
				"cch......cc",  --  7
				"accccccccca",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 2
				"mmmadddammm",  --  0
				"mcccccccccm",  --  1
				"acfff.fffca",  --  2
				"ccfff.fffcc",  --  3
				"ccfif.fifcc",  --  4
				"cc.j...j.cc",  --  5
				"cc.......cc",  --  6
				"cch......cc",  --  7
				"accccccccca",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 3
				"mmmakkkammm",  --  0
				"mcccccccccm",  --  1
				"aclfn.lfnca",  --  2
				"cclfn.lfncc",  --  3
				"cclfn.lfncc",  --  4
				"cc.......cc",  --  5
				"cc.......cc",  --  6
				"cch..o...cc",  --  7
				"accccccccca",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 4
				"mmmapppammm",  --  0
				"mmmmpppmmmm",  --  1
				"acccqqqccca",  --  2
				"cqqqqqqqqqc",  --  3
				"cqqqqqqqqqc",  --  4
				"cqqqqqqqqqc",  --  5
				"cqqqqqqqqqc",  --  6
				"cqrqqqqqqqc",  --  7
				"aqcccccccca",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 5
				"mmma...ammm",  --  0
				"mmm.....mmm",  --  1
				"acccstuccca",  --  2
				"cnv.....vvc",  --  3
				"cnw.....wlc",  --  4
				"c.........c",  --  5
				"cgxxe.....c",  --  6
				"c...y..nwlc",  --  7
				"azcccccccca",  --  8
				"mmAmmmmmmmm",  --  9

				-- Level 6
				"mmma...ammm",  --  0
				"mmm.....mmm",  --  1
				"accc...ccca",  --  2
				"c..B...B..c",  --  3
				"c.C.....C.c",  --  4
				"D.........D",  --  5
				"c.........c",  --  6
				"c.......C.c",  --  7
				"aEccDDDccca",  --  8
				"mmAmmmmmmmm",  --  9

				-- Level 7
				"mmmF...Fmmm",  --  0
				"mmmG...cmmm",  --  1
				"acccsHuccca",  --  2
				"cIIIIIIIIIc",  --  3
				"cIIIIIIIIIc",  --  4
				"uIIIIIIIIIs",  --  5
				"cIIIIIIIIIc",  --  6
				"cIIIIIIIIIc",  --  7
				"acccJJJccca",  --  8
				"mmAmmmmmmmm",  --  9

				-- Level 8
				"mmm.....mmm",  --  0
				"mmm.....mmm",  --  1
				"cKKKKcKKKKc",  --  2
				"KacccccccaK",  --  3
				"Kc.......cK",  --  4
				"cc.......cc",  --  5
				"Kc.......cK",  --  6
				"KaLccccccaK",  --  7
				"cK.KKcKKKKc",  --  8
				"mmmmmmmmmmm",  --  9

				-- Level 9
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				".accDDDcca.",  --  3
				".c.......c.",  --  4
				".D.......D.",  --  5
				".c.......c.",  --  6
				".aEcDDDcca.",  --  7
				"...........",  --  8
				"...........",  --  9

				-- Level 10
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				".accMMMcca.",  --  3
				".cIIIIIIIc.",  --  4
				".uIIIIIIIs.",  --  5
				".cIIIIIIIc.",  --  6
				".accJJJcca.",  --  7
				"...........",  --  8
				"...........",  --  9

				-- Level 11
				"...........",  --  0
				"...........",  --  1
				"...........",  --  2
				".cKKKcKKKc.",  --  3
				".K.......K.",  --  4
				".c.......c.",  --  5
				".K.......K.",  --  6
				".cKKKcKKKc.",  --  7
				"...........",  --  8
				"...........",  --  9

			},
		},  -- BarWithBasement



		{
			OriginData =
			{
				ExportName   = "Temple",
				Name         = "Desert 83",
				GalleryName  = "Desert",
				GalleryIndex = "83",
				ID           = "599",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 13,
				y = 10,
				z = 9,
			},
			Hitbox =
			{
				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 13,
				MaxY = 9,
				MaxZ = 9,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 6,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "50",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"A: 51: 0",  -- fire
				"B: 44: 9",  -- step
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 3",  -- wooddoorblock
				"g: 17: 0",  -- tree
				"h:128: 5",  -- sandstonestairs
				"i:128: 4",  -- sandstonestairs
				"j:128: 7",  -- sandstonestairs
				"k:128: 6",  -- sandstonestairs
				"l:118: 3",  -- cauldronblock
				"m: 19: 0",  -- sponge
				"n:155: 1",  -- quartzblock
				"o: 64: 9",  -- wooddoorblock
				"p: 50: 3",  -- torch
				"q:101: 0",  -- ironbars
				"r:140: 0",  -- flowerpotblock
				"s: 24: 1",  -- sandstone
				"t:128: 2",  -- sandstonestairs
				"u:126: 8",  -- woodenslab
				"v: 44: 1",  -- step
				"w:128: 0",  -- sandstonestairs
				"x: 87: 0",  -- netherstone
				"y:128: 1",  -- sandstonestairs
				"z:128: 3",  -- sandstonestairs
			},
			BlockData =
			{
				-- Level 0
				"mmmmabbbammmm",  --  0
				"mmmmmbbbmmmmm",  --  1
				"accccccccccca",  --  2
				"ccccccccccccc",  --  3
				"ccccccccccccc",  --  4
				"ccccccccccccc",  --  5
				"ccccccccccccc",  --  6
				"ccccccccccccc",  --  7
				"accccccccccca",  --  8

				-- Level 1
				"mmmmadddammmm",  --  0
				"mmmmmdddmmmmm",  --  1
				"accccceccccca",  --  2
				"ceeeeeeeeeeec",  --  3
				"ceeeeeeeeeeec",  --  4
				"ceeeeeeeeeeec",  --  5
				"ceeeeeeeeeeec",  --  6
				"ceeeeeeeeeeec",  --  7
				"accccccccccca",  --  8

				-- Level 2
				"mmmma...ammmm",  --  0
				"mmmm.....mmmm",  --  1
				"acccccfccccca",  --  2
				"cgh.......igc",  --  3
				"cj.........jc",  --  4
				"c...........c",  --  5
				"ck.........kc",  --  6
				"cgh.linhl.igc",  --  7
				"accccccccccca",  --  8

				-- Level 3
				"mmmma...ammmm",  --  0
				"mmmm.....mmmm",  --  1
				"acccccoccccca",  --  2
				"cg...p.p...gc",  --  3
				"c...........c",  --  4
				"q...........q",  --  5
				"c...........c",  --  6
				"cg...rsr...gc",  --  7
				"acqqqcccqqqca",  --  8

				-- Level 4
				"mmmmt...tmmmm",  --  0
				"mmmms...cmmmm",  --  1
				"accccccccccca",  --  2
				"cguuuuuuuuugc",  --  3
				"cuuuuuuuuuuuc",  --  4
				"iuuuuuuuuuuuh",  --  5
				"cuuuuuuuuuuuc",  --  6
				"cguuuuuuuuugc",  --  7
				"acjjjcccjjjca",  --  8

				-- Level 5
				"mmmm.....mmmm",  --  0
				"mmmm.....mmmm",  --  1
				"cvvvvvcvvvvvc",  --  2
				"v...........v",  --  3
				"v.ccc...ccc.v",  --  4
				"c.ccc...ccc.c",  --  5
				"v.ccc...ccc.v",  --  6
				"v...........v",  --  7
				"cvvvvvcvvvvvc",  --  8

				-- Level 6
				".............",  --  0
				".............",  --  1
				".............",  --  2
				".............",  --  3
				"..ata...ata..",  --  4
				"..wxy...wxy..",  --  5
				"..aza...aza..",  --  6
				".............",  --  7
				".............",  --  8

				-- Level 7
				".............",  --  0
				".............",  --  1
				".............",  --  2
				".............",  --  3
				"..a.a...a.a..",  --  4
				"...A.....A...",  --  5
				"..a.a...a.a..",  --  6
				".............",  --  7
				".............",  --  8

				-- Level 8
				".............",  --  0
				".............",  --  1
				".............",  --  2
				".............",  --  3
				"..ccc...ccc..",  --  4
				"..cBc...cBc..",  --  5
				"..ccc...ccc..",  --  6
				".............",  --  7
				".............",  --  8

				-- Level 9
				".............",  --  0
				".............",  --  1
				".............",  --  2
				".............",  --  3
				"..v.v...v.v..",  --  4
				".............",  --  5
				"..v.v...v.v..",  --  6
				".............",  --  7
				".............",  --  8

			},
		},  -- Temple



		{
			OriginData =
			{
				ExportName   = "Well",
				Name         = "Desert 90",
				GalleryName  = "Desert",
				GalleryIndex = "90",
				ID           = "631",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 7,
				y = 21,
				z = 7,
			},
			Hitbox =
			{
				MinX = 0,
				MinY = 0,
				MinZ = 0,
				MaxX = 6,
				MaxY = 20,
				MaxZ = 6,
			},
			Connectors =
			{
				{
					Type = 2,
					RelX = 3,
					RelY = 16,
					RelZ = 6,
					Direction = 3,  -- Z+
				},
				{
					Type = 2,
					RelX = 0,
					RelY = 16,
					RelZ = 3,
					Direction = 4,  -- X-
				},
				{
					Type = 2,
					RelX = 3,
					RelY = 16,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
				{
					Type = 2,
					RelX = 6,
					RelY = 16,
					RelZ = 3,
					Direction = 5,  -- X+
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "1",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
				["VerticalStrategy"] = "TerrainOrOceanTop|-16",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a:  1: 0",  -- stone
				"b: 24: 2",  -- sandstone
				"c: 24: 0",  -- sandstone
				"d:  8: 0",  -- water
				"e:  4: 0",  -- cobblestone
				"f: 13: 0",  -- gravel
				"g:128: 1",  -- sandstonestairs
				"h: 44: 1",  -- step
				"i:128: 0",  -- sandstonestairs
				"j:128: 3",  -- sandstonestairs
				"k:128: 2",  -- sandstonestairs
				"l: 44: 9",  -- step
				"m: 19: 0",  -- sponge
				"n:126: 0",  -- woodenslab
			},
			BlockData =
			{
				-- Level 0
				"mmmmmmm",  --  0
				"maaaaam",  --  1
				"maaaaam",  --  2
				"maaaaam",  --  3
				"maaaaam",  --  4
				"maaaaam",  --  5
				"mmmmmmm",  --  6

				-- Level 1
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 2
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 3
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 4
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 5
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 6
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 7
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 8
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 9
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 10
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 11
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 12
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 13
				"mmmmmmm",  --  0
				"mbcccbm",  --  1
				"mcdddcm",  --  2
				"mcdddcm",  --  3
				"mcdddcm",  --  4
				"mbcccbm",  --  5
				"mmmmmmm",  --  6

				-- Level 14
				"mmeeemm",  --  0
				"mbcccbm",  --  1
				"ecdddce",  --  2
				"ecdddce",  --  3
				"ecdddce",  --  4
				"mbcccbm",  --  5
				"mmeeemm",  --  6

				-- Level 15
				"mmfffmm",  --  0
				"mbcccbm",  --  1
				"fcdddcf",  --  2
				"fcdddcf",  --  3
				"fcdddcf",  --  4
				"mbcccbm",  --  5
				"mmfffmm",  --  6

				-- Level 16
				"mm...mm",  --  0
				"mbghibm",  --  1
				".j...j.",  --  2
				".h...h.",  --  3
				".k...k.",  --  4
				"mbghibm",  --  5
				"mm...mm",  --  6

				-- Level 17
				"mm...mm",  --  0
				"mb...bm",  --  1
				".......",  --  2
				".......",  --  3
				".......",  --  4
				"mb...bm",  --  5
				"mm...mm",  --  6

				-- Level 18
				"mm...mm",  --  0
				"mblllbm",  --  1
				".l...l.",  --  2
				".l...l.",  --  3
				".l...l.",  --  4
				"mblllbm",  --  5
				"mm...mm",  --  6

				-- Level 19
				"mm...mm",  --  0
				"mcccccm",  --  1
				".cnnnc.",  --  2
				".cnnnc.",  --  3
				".cnnnc.",  --  4
				"mcccccm",  --  5
				"mm...mm",  --  6

				-- Level 20
				"mm...mm",  --  0
				"mh.h.hm",  --  1
				".......",  --  2
				".h...h.",  --  3
				".......",  --  4
				"mh.h.hm",  --  5
				"mm...mm",  --  6

			},
		},  -- Well



		{
			OriginData =
			{
				ExportName   = "BlackSmith",
				Name         = "Desert 97",
				GalleryName  = "Desert",
				GalleryIndex = "97",
				ID           = "642",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 11,
				y = 6,
				z = 13,
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			Hitbox =
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				MinX = -1,
				MinY = 0,
				MinZ = 0,
				MaxX = 11,
				MaxY = 5,
				MaxZ = 13,
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			Connectors =
			{
				{
					Type = -1,
					RelX = 8,
					RelY = 2,
					RelZ = 0,
					Direction = 2,  -- Z-
				},
			},
			Metadata =
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				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "50",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "0",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b:  4: 0",  -- cobblestone
				"c: 24: 0",  -- sandstone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 12: 0",  -- sand
				"g: 64: 3",  -- wooddoorblock
				"h: 43: 0",  -- doublestep
				"i: 53: 5",  -- woodstairs
				"j: 53: 4",  -- woodstairs
				"k: 10: 0",  -- lava
				"l: 54: 5",  -- chest
				"m: 19: 0",  -- sponge
				"n: 64: 9",  -- wooddoorblock
				"o: 50: 3",  -- torch
				"p:101: 0",  -- ironbars
				"q: 50: 1",  -- torch
				"r: 50: 2",  -- torch
				"s:128: 2",  -- sandstonestairs
				"t: 44: 9",  -- step
				"u:126: 8",  -- woodenslab
				"v:128: 4",  -- sandstonestairs
				"w:128: 5",  -- sandstonestairs
				"x:128: 7",  -- sandstonestairs
				"y: 44: 1",  -- step
				"z: 43: 1",  -- doublestep
			},
			BlockData =
			{
				-- Level 0
				"mmmmmmabbba",  --  0
				"mmmmmmbbbbm",  --  1
				"mmmmmmaccca",  --  2
				"maccccccccc",  --  3
				"mcccccccccc",  --  4
				"mcccccccccc",  --  5
				"mcccccacccc",  --  6
				"mcccccacccc",  --  7
				"acccaaacccc",  --  8
				"ccccccccccc",  --  9
				"ccccccccccc",  -- 10
				"ccccccccccc",  -- 11
				"accccccccca",  -- 12

				-- Level 1
				"mmmmmmaddda",  --  0
				"mmmmmmddddm",  --  1
				"mmmmmmaceca",  --  2
				"mafcfcceeec",  --  3
				"mcfccfceeec",  --  4
				"mcccccceeec",  --  5
				"mcffaaaeeec",  --  6
				"mffcaaaeeec",  --  7
				"acccaaaeeec",  --  8
				"ceeeeeeeeec",  --  9
				"ceeeeeeeeec",  -- 10
				"ceeeeeeeeec",  -- 11
				"accccccccca",  -- 12

				-- Level 2
				"mmmmmma...a",  --  0
				"mmmmmm.....",  --  1
				"mmmmmmacgca",  --  2
				"ma....c...c",  --  3
				"m.h...c...c",  --  4
				"m.....c...c",  --  5
				"m...aac...c",  --  6
				"mij.akc...c",  --  7
				"accccca...c",  --  8
				"cl........c",  --  9
				"c.........c",  -- 10
				"c.........c",  -- 11
				"accccccccca",  -- 12

				-- Level 3
				"mmmmmma...a",  --  0
				"mmmmmm.....",  --  1
				"mmmmmmacnca",  --  2
				"ma....c..oc",  --  3
				"m.....p...c",  --  4
				"m.....c...c",  --  5
				"m...ppc...p",  --  6
				"m...p.c...p",  --  7
				"accccca...p",  --  8
				"cq........c",  --  9
				"p.........c",  -- 10
				"c........rc",  -- 11
				"acccpppccca",  -- 12

				-- Level 4
				"mmmmmms...s",  --  0
				"mmmmmmc...c",  --  1
				"mmmmmmaccca",  --  2
				"mattttcuuuc",  --  3
				"mtuuuuvuuuc",  --  4
				"mtuuuucuuuc",  --  5
				"mtuuaacuuuw",  --  6
				"mtuua.cuuuw",  --  7
				"acccccauuuw",  --  8
				"cuuuuuuuuuc",  --  9
				"vuuuuuuuuuc",  -- 10
				"cuuuuuuuuuc",  -- 11
				"acccxxxccca",  -- 12

				-- Level 5
				"mmmmmm.....",  --  0
				"mmmmmm.....",  --  1
				"mmmmmmcyyyc",  --  2
				"my.y.yy...y",  --  3
				"m.....y...y",  --  4
				"my....y...y",  --  5
				"m...zyz...y",  --  6
				"my..y.y...c",  --  7
				"cyyyzyc...y",  --  8
				"y.........y",  --  9
				"y.........y",  -- 10
				"y.........y",  -- 11
				"cyyyycyyyyc",  -- 12

			},
		},  -- BlackSmith



		{
			OriginData =
			{
				ExportName   = "LittleHouse8",
				Name         = "Desert 99",
				GalleryName  = "Desert",
				GalleryIndex = "99",
				ID           = "739",
				CreatorName  = "STR_Warrior",
			},
			Size =
			{
				x = 9,
				y = 6,
				z = 9,
			},
			Hitbox =
			{
				MinX = 0,
				MinY = 0,
				MinZ = -1,
				MaxX = 9,
				MaxY = 5,
				MaxZ = 9,
			},
			Connectors =
			{
				{
					Type = -1,
					RelX = 0,
					RelY = 2,
					RelZ = 2,
					Direction = 4,  -- X-
				},
			},
			Metadata =
			{
				["AddWeightIfSame"] = "0",
				["AllowedRotations"] = "7",
				["DefaultWeight"] = "100",
				["DepthWeight"] = "",
				["ExpandFloorStrategy"] = "None",
				["IsStarting"] = "0",
				["MergeStrategy"] = "msSpongePrint",
				["MoveToGround"] = "1",
			},
			BlockDefinitions =
			{
				".:  0: 0",  -- air
				"a: 24: 2",  -- sandstone
				"b: 24: 0",  -- sandstone
				"c:  4: 0",  -- cobblestone
				"d: 13: 0",  -- gravel
				"e:  5: 0",  -- planks
				"f: 64: 2",  -- wooddoorblock
				"g: 65: 2",  -- ladder
				"h:101: 0",  -- ironbars
				"i: 64: 9",  -- wooddoorblock
				"j: 50: 1",  -- torch
				"k:128: 6",  -- sandstonestairs
				"l:126: 8",  -- woodenslab
				"m: 19: 0",  -- sponge
				"n:128: 5",  -- sandstonestairs
				"o:128: 4",  -- sandstonestairs
				"p:128: 7",  -- sandstonestairs
				"q: 44: 1",  -- step
				"r: 96: 2",  -- trapdoor
			},
			BlockData =
			{
				-- Level 0
				"mmmmabbba",  --  0
				"ccccbbbbb",  --  1
				"ccccbbbbb",  --  2
				"ccccbbbbb",  --  3
				"abbbabbbb",  --  4
				"bbbbbbbbb",  --  5
				"bbbbbbbbb",  --  6
				"bbbbbbbbb",  --  7
				"abbbbbbba",  --  8

				-- Level 1
				"mmmmabbba",  --  0
				"ddddbeeeb",  --  1
				"ddddeeeeb",  --  2
				"ddddbeeeb",  --  3
				"abbbaeeeb",  --  4
				"beeeeeeeb",  --  5
				"beeeeeeeb",  --  6
				"beeeeeeeb",  --  7
				"abbbbbbba",  --  8

				-- Level 2
				"mmmmabbba",  --  0
				"....b...b",  --  1
				"....f...b",  --  2
				"....b...b",  --  3
				"abbba...b",  --  4
				"b.......b",  --  5
				"b.......b",  --  6
				"b......gb",  --  7
				"abbbbbbba",  --  8

				-- Level 3
				"mmmmabhba",  --  0
				"....b...b",  --  1
				"....i...b",  --  2
				"....b...h",  --  3
				"abhbaj..h",  --  4
				"b.......h",  --  5
				"h.......b",  --  6
				"b......gb",  --  7
				"abbhhhbba",  --  8

				-- Level 4
				"mmmmabkba",  --  0
				"....blllb",  --  1
				"....blllb",  --  2
				"....bllln",  --  3
				"abkballln",  --  4
				"bllllllln",  --  5
				"olllllllb",  --  6
				"bllllllgb",  --  7
				"abbpppbba",  --  8

				-- Level 5
				"mmmmbqbqb",  --  0
				"....q...q",  --  1
				"....q...q",  --  2
				"....q...q",  --  3
				"bqqqb...b",  --  4
				"q.......q",  --  5
				"b.......q",  --  6
				"q......rq",  --  7
				"bqqqbqqqb",  --  8

			},
		},  -- LittleHouse8
	},  -- Pieces
}