summaryrefslogblamecommitdiffstats
path: root/VC2013/MCServer.vcxproj
blob: ecb568e9abf7cc2cbc078857eabf32bbf3262eba (plain) (tree)
1
                                         
































































                                                                                                                                                                                   
                           

















                                                                                      
                                                                     
                                           
                                                                                                                                                                                           







                                                                                                                    


                                                                                                     
                                                                                 











                                                                                   
                                                                                                                                                                                           
























                                                                                                                    
                                                                                                                                                                                           






















                                                                                                                    
                                                                                                                                                                                           
























                                                                                                                    
































































































































                                                                     





                                                                                                                      










                                                   
                                                    
                                            






















































































































                                                                    

                                                    

















                                                                       














                                                                                                                      
                                               


                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     



                                                                                                                   
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            



                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       



                                                                                                                     
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              






















































                                                                                                            

















                                                      




                                                                                                                        





                                                   












                                                                                                                      












                                                          














                                                                                                                         






                                                       












                                                                                                                      







































































                                                                       











                                                                                                                      
                                             








                                                                                              






                                                     
                                                      
                                            












                                                                                                                                                                                





































                                                                      
                                                  








                                                                                              
                                                 








                                                                                              
                                                  








                                                                                              
















                                                                      


                                          
                                             


                                               

























                                                               



                                                             
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug profiled|Win32">
      <Configuration>Debug profiled</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release profiled|Win32">
      <Configuration>Release profiled</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{32012054-0C96-4C43-AB27-174FF8E72D66}</ProjectGuid>
    <RootNamespace>MCServer</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>Debug\</OutDir>
    <IntDir>Debug\</IntDir>
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>Release\</OutDir>
    <IntDir>Release\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
    <OutDir>$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
    <OutDir>$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../lib/zlib;../lib/jsoncpp/include;../lib/lua/src;../lib/tolua++/include;..;../lib/expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName)_debug.exe</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Full</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../lib/zlib;../lib/jsoncpp/include;../lib/lua/src;../lib/tolua++/include;..;../lib/expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName).exe</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
    <ClCompile>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Full</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../lib/zlib;../lib/jsoncpp/include;../lib/lua/src;../lib/tolua++/include;..;../lib/expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName)_profiled.exe</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
      <TargetMachine>MachineX86</TargetMachine>
      <Profile>true</Profile>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
    <ClCompile>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../lib/zlib;../lib/jsoncpp/include;../lib/lua/src;../lib/tolua++/include;..;../lib/expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName)_dbgprof.exe</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Image Include="icon.ico" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="MCServer.rc" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="resource_MCServer.h" />
    <ClInclude Include="..\src\Authenticator.h" />
    <ClInclude Include="..\src\BlockArea.h" />
    <ClInclude Include="..\src\BlockID.h" />
    <ClInclude Include="..\src\BlockTracer.h" />
    <ClInclude Include="..\src\BoundingBox.h" />
    <ClInclude Include="..\src\ByteBuffer.h" />
    <ClInclude Include="..\src\ChatColor.h" />
    <ClInclude Include="..\src\Chunk.h" />
    <ClInclude Include="..\src\Chunk.inl.h" />
    <ClInclude Include="..\src\ChunkDef.h" />
    <ClInclude Include="..\src\ChunkMap.h" />
    <ClInclude Include="..\src\ChunkSender.h" />
    <ClInclude Include="..\src\ClientHandle.h" />
    <ClInclude Include="..\src\CommandOutput.h" />
    <ClInclude Include="..\src\CraftingRecipes.h" />
    <ClInclude Include="..\src\Cuboid.h" />
    <ClInclude Include="..\src\DeadlockDetect.h" />
    <ClInclude Include="..\src\Defines.h" />
    <ClInclude Include="..\src\Enchantments.h" />
    <ClInclude Include="..\src\Endianness.h" />
    <ClInclude Include="..\src\FastRandom.h" />
    <ClInclude Include="..\src\FurnaceRecipe.h" />
    <ClInclude Include="..\src\Globals.h" />
    <ClInclude Include="..\src\Group.h" />
    <ClInclude Include="..\src\GroupManager.h" />
    <ClInclude Include="..\src\Inventory.h" />
    <ClInclude Include="..\src\Item.h" />
    <ClInclude Include="..\src\ItemGrid.h" />
    <ClInclude Include="..\src\Ladder.h" />
    <ClInclude Include="..\src\LeakFinder.h" />
    <ClInclude Include="..\src\LightingThread.h" />
    <ClInclude Include="..\src\LinearInterpolation.h" />
    <ClInclude Include="..\src\LinearUpscale.h" />
    <ClInclude Include="..\src\LineBlockTracer.h" />
    <ClInclude Include="..\src\Log.h" />
    <ClInclude Include="..\src\Matrix4f.h" />
    <ClInclude Include="..\src\MCLogger.h" />
    <ClInclude Include="..\src\MemoryLeak.h" />
    <ClInclude Include="..\src\MersenneTwister.h" />
    <ClInclude Include="..\src\MobCensus.h" />
    <ClInclude Include="..\src\MobFamilyCollecter.h" />
    <ClInclude Include="..\src\MobProximityCounter.h" />
    <ClInclude Include="..\src\MobSpawner.h" />
    <ClInclude Include="..\src\MonsterConfig.h" />
    <ClInclude Include="..\src\Noise.h" />
    <ClInclude Include="..\src\Piston.h" />
    <ClInclude Include="..\src\ProbabDistrib.h" />
    <ClInclude Include="..\src\RCONServer.h" />
    <ClInclude Include="..\src\ReferenceManager.h" />
    <ClInclude Include="..\src\Root.h" />
    <ClInclude Include="..\src\Server.h" />
    <ClInclude Include="..\src\Sign.h" />
    <ClInclude Include="..\src\StackWalker.h" />
    <ClInclude Include="..\src\StringCompression.h" />
    <ClInclude Include="..\src\StringUtils.h" />
    <ClInclude Include="..\src\Tracer.h" />
    <ClInclude Include="..\src\Vector3d.h" />
    <ClInclude Include="..\src\Vector3f.h" />
    <ClInclude Include="..\src\Vector3i.h" />
    <ClInclude Include="..\src\WebAdmin.h" />
    <ClInclude Include="..\src\World.h" />
    <ClInclude Include="..\src\Mobs\AggressiveMonster.h" />
    <ClInclude Include="..\src\Mobs\Bat.h" />
    <ClInclude Include="..\src\Mobs\Blaze.h" />
    <ClInclude Include="..\src\Mobs\Cavespider.h" />
    <ClInclude Include="..\src\Mobs\Chicken.h" />
    <ClInclude Include="..\src\Mobs\Cow.h" />
    <ClInclude Include="..\src\Mobs\Creeper.h" />
    <ClInclude Include="..\src\Mobs\EnderDragon.h" />
    <ClInclude Include="..\src\Mobs\Enderman.h" />
    <ClInclude Include="..\src\Mobs\Ghast.h" />
    <ClInclude Include="..\src\Mobs\Giant.h" />
    <ClInclude Include="..\src\Mobs\Horse.h" />
    <ClInclude Include="..\src\Mobs\IronGolem.h" />
    <ClInclude Include="..\src\Mobs\MagmaCube.h" />
    <ClInclude Include="..\src\Mobs\Monster.h" />
    <ClInclude Include="..\src\Mobs\Mooshroom.h" />
    <ClInclude Include="..\src\Mobs\Ocelot.h" />
    <ClInclude Include="..\src\Mobs\PassiveAggressiveMonster.h" />
    <ClInclude Include="..\src\Mobs\PassiveMonster.h" />
    <ClInclude Include="..\src\Mobs\Pig.h" />
    <ClInclude Include="..\src\Mobs\Sheep.h" />
    <ClInclude Include="..\src\Mobs\Silverfish.h" />
    <ClInclude Include="..\src\Mobs\Skeleton.h" />
    <ClInclude Include="..\src\Mobs\Slime.h" />
    <ClInclude Include="..\src\Mobs\SnowGolem.h" />
    <ClInclude Include="..\src\Mobs\Spider.h" />
    <ClInclude Include="..\src\Mobs\Squid.h" />
    <ClInclude Include="..\src\Mobs\Villager.h" />
    <ClInclude Include="..\src\Mobs\Witch.h" />
    <ClInclude Include="..\src\Mobs\Wither.h" />
    <ClInclude Include="..\src\Mobs\Wolf.h" />
    <ClInclude Include="..\src\Mobs\Zombie.h" />
    <ClInclude Include="..\src\Mobs\ZombiePigman.h" />
    <ClInclude Include="..\src\Entities\Boat.h" />
    <ClInclude Include="..\src\Entities\Entity.h" />
    <ClInclude Include="..\src\Entities\FallingBlock.h" />
    <ClInclude Include="..\src\Entities\Minecart.h" />
    <ClInclude Include="..\src\Entities\Pawn.h" />
    <ClInclude Include="..\src\Entities\Pickup.h" />
    <ClInclude Include="..\src\Entities\Player.h" />
    <ClInclude Include="..\src\Entities\ProjectileEntity.h" />
    <ClInclude Include="..\src\Entities\TNTEntity.h" />
    <ClInclude Include="..\src\UI\SlotArea.h" />
    <ClInclude Include="..\src\UI\Window.h" />
    <ClInclude Include="..\src\UI\WindowOwner.h" />
    <ClInclude Include="..\src\Simulator\DelayedFluidSimulator.h" />
    <ClInclude Include="..\src\Simulator\FireSimulator.h" />
    <ClInclude Include="..\src\Simulator\FloodyFluidSimulator.h" />
    <ClInclude Include="..\src\Simulator\FluidSimulator.h" />
    <ClInclude Include="..\src\Simulator\NoopFluidSimulator.h" />
    <ClInclude Include="..\src\Simulator\RedstoneSimulator.h" />
    <ClInclude Include="..\src\Simulator\SandSimulator.h" />
    <ClInclude Include="..\src\Simulator\Simulator.h" />
    <ClInclude Include="..\src\Simulator\SimulatorManager.h" />
    <ClInclude Include="..\src\Simulator\VaporizeFluidSimulator.h" />
    <ClInclude Include="..\src\OSSupport\BlockingTCPLink.h" />
    <ClInclude Include="..\src\OSSupport\CriticalSection.h" />
    <ClInclude Include="..\src\OSSupport\Event.h" />
    <ClInclude Include="..\src\OSSupport\File.h" />
    <ClInclude Include="..\src\OSSupport\GZipFile.h" />
    <ClInclude Include="..\src\OSSupport\IsThread.h" />
    <ClInclude Include="..\src\OSSupport\ListenThread.h" />
    <ClInclude Include="..\src\OSSupport\Semaphore.h" />
    <ClInclude Include="..\src\OSSupport\Sleep.h" />
    <ClInclude Include="..\src\OSSupport\Socket.h" />
    <ClInclude Include="..\src\OSSupport\SocketThreads.h" />
    <ClInclude Include="..\src\OSSupport\Thread.h" />
    <ClInclude Include="..\src\OSSupport\Timer.h" />
    <CustomBuild Include="..\Android\jni\ToJava.h">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </CustomBuild>
    <ClInclude Include="..\src\Bindings.h" />
    <ClInclude Include="..\src\LuaFunctions.h" />
    <ClInclude Include="..\src\LuaState.h" />
    <ClInclude Include="..\src\LuaWindow.h" />
    <ClInclude Include="..\src\ManualBindings.h" />
    <ClInclude Include="..\src\Plugin.h" />
    <ClInclude Include="..\src\PluginLua.h" />
    <ClInclude Include="..\src\PluginManager.h" />
    <ClInclude Include="..\src\tolua++.h" />
    <ClInclude Include="..\src\tolua_base.h" />
    <ClInclude Include="..\src\WebPlugin.h" />
    <ClInclude Include="..\lib\inifile\iniFile.h" />
    <ClInclude Include="..\lib\md5\md5.h" />
    <ClInclude Include="..\src\WorldStorage\FastNBT.h" />
    <ClInclude Include="..\src\WorldStorage\NBTChunkSerializer.h" />
    <ClInclude Include="..\src\WorldStorage\WorldStorage.h" />
    <ClInclude Include="..\src\WorldStorage\WSSAnvil.h" />
    <ClInclude Include="..\src\WorldStorage\WSSCompact.h" />
    <ClInclude Include="..\src\Generating\BioGen.h" />
    <ClInclude Include="..\src\Generating\Caves.h" />
    <ClInclude Include="..\src\Generating\ChunkDesc.h" />
    <ClInclude Include="..\src\Generating\ChunkGenerator.h" />
    <ClInclude Include="..\src\Generating\CompoGen.h" />
    <ClInclude Include="..\src\Generating\ComposableGenerator.h" />
    <ClInclude Include="..\src\Generating\DistortedHeightmap.h" />
    <ClInclude Include="..\src\Generating\EndGen.h" />
    <ClInclude Include="..\src\Generating\FinishGen.h" />
    <ClInclude Include="..\src\Generating\HeiGen.h" />
    <ClInclude Include="..\src\Generating\MineShafts.h" />
    <ClInclude Include="..\src\Generating\Noise3DGenerator.h" />
    <ClInclude Include="..\src\Generating\Ravines.h" />
    <ClInclude Include="..\src\Generating\StructGen.h" />
    <ClInclude Include="..\src\Generating\Trees.h" />
    <ClInclude Include="..\src\blocks\BlockBed.h" />
    <ClInclude Include="..\src\Blocks\BlockBrewingStand.h" />
    <ClInclude Include="..\src\Blocks\BlockButton.h" />
    <ClInclude Include="..\src\blocks\BlockCactus.h" />
    <ClInclude Include="..\src\Blocks\BlockCarpet.h" />
    <ClInclude Include="..\src\Blocks\BlockCauldron.h" />
    <ClInclude Include="..\src\blocks\BlockChest.h" />
    <ClInclude Include="..\src\blocks\BlockCloth.h" />
    <ClInclude Include="..\src\Blocks\BlockCobWeb.h" />
    <ClInclude Include="..\src\Blocks\BlockComparator.h" />
    <ClInclude Include="..\src\blocks\BlockCrops.h" />
    <ClInclude Include="..\src\Blocks\BlockDeadBush.h" />
    <ClInclude Include="..\src\blocks\BlockDirt.h" />
    <ClInclude Include="..\src\blocks\BlockDoor.h" />
    <ClInclude Include="..\src\blocks\BlockDropSpenser.h" />
    <ClInclude Include="..\src\Blocks\BlockEnderchest.h" />
    <ClInclude Include="..\src\blocks\BlockEntity.h" />
    <ClInclude Include="..\src\Blocks\BlockFarmland.h" />
    <ClInclude Include="..\src\Blocks\BlockFenceGate.h" />
    <ClInclude Include="..\src\blocks\BlockFire.h" />
    <ClInclude Include="..\src\blocks\BlockFlower.h" />
    <ClInclude Include="..\src\Blocks\BlockFlowerPot.h" />
    <ClInclude Include="..\src\blocks\BlockFluid.h" />
    <ClInclude Include="..\src\blocks\BlockFurnace.h" />
    <ClInclude Include="..\src\Blocks\BlockGlass.h" />
    <ClInclude Include="..\src\blocks\BlockGlowstone.h" />
    <ClInclude Include="..\src\blocks\BlockGravel.h" />
    <ClInclude Include="..\src\blocks\BlockHandler.h" />
    <ClInclude Include="..\src\Blocks\BlockHopper.h" />
    <ClInclude Include="..\src\blocks\BlockIce.h" />
    <ClInclude Include="..\src\blocks\BlockLadder.h" />
    <ClInclude Include="..\src\blocks\BlockLeaves.h" />
    <ClInclude Include="..\src\Blocks\BlockLever.h" />
    <ClInclude Include="..\src\blocks\BlockMelon.h" />
    <ClInclude Include="..\src\blocks\BlockMushroom.h" />
    <ClInclude Include="..\src\Blocks\BlockMycelium.h" />
    <ClInclude Include="..\src\blocks\BlockNote.h" />
    <ClInclude Include="..\src\blocks\BlockOre.h" />
    <ClInclude Include="..\src\blocks\BlockPiston.h" />
    <ClInclude Include="..\src\blocks\BlockPlanks.h" />
    <ClInclude Include="..\src\blocks\BlockPortal.h" />
    <ClInclude Include="..\src\Blocks\BlockPumpkin.h" />
    <ClInclude Include="..\src\Blocks\BlockRail.h" />
    <ClInclude Include="..\src\blocks\BlockRedstone.h" />
    <ClInclude Include="..\src\blocks\BlockRedstoneOre.h" />
    <ClInclude Include="..\src\blocks\BlockRedstoneRepeater.h" />
    <ClInclude Include="..\src\blocks\BlockRedstoneTorch.h" />
    <ClInclude Include="..\src\blocks\BlockSand.h" />
    <ClInclude Include="..\src\blocks\BlockSapling.h" />
    <ClInclude Include="..\src\blocks\BlockSign.h" />
    <ClInclude Include="..\src\blocks\BlockSlab.h" />
    <ClInclude Include="..\src\blocks\BlockSnow.h" />
    <ClInclude Include="..\src\blocks\BlockStairs.h" />
    <ClInclude Include="..\src\blocks\BlockStems.h" />
    <ClInclude Include="..\src\blocks\BlockStone.h" />
    <ClInclude Include="..\src\blocks\BlockSugarcane.h" />
    <ClInclude Include="..\src\blocks\BlockTallGrass.h" />
    <ClInclude Include="..\src\blocks\BlockTorch.h" />
    <ClInclude Include="..\src\blocks\BlockVine.h" />
    <ClInclude Include="..\src\blocks\BlockWood.h" />
    <ClInclude Include="..\src\blocks\BlockWorkbench.h" />
    <ClInclude Include="..\src\items\ItemBed.h" />
    <ClInclude Include="..\src\Items\ItemBoat.h" />
    <ClInclude Include="..\src\Items\ItemBow.h" />
    <ClInclude Include="..\src\Items\ItemBrewingStand.h" />
    <ClInclude Include="..\src\items\ItemBucket.h" />
    <ClInclude Include="..\src\Items\ItemCauldron.h" />
    <ClInclude Include="..\src\items\ItemCloth.h" />
    <ClInclude Include="..\src\Items\ItemComparator.h" />
    <ClInclude Include="..\src\items\ItemDoor.h" />
    <ClInclude Include="..\src\items\ItemDye.h" />
    <ClInclude Include="..\src\Items\ItemFlowerPot.h" />
    <ClInclude Include="..\src\items\ItemFood.h" />
    <ClInclude Include="..\src\items\ItemHandler.h" />
    <ClInclude Include="..\src\items\ItemHoe.h" />
    <ClInclude Include="..\src\items\ItemLeaves.h" />
    <ClInclude Include="..\src\items\ItemLighter.h" />
    <ClInclude Include="..\src\Items\ItemMinecart.h" />
    <ClInclude Include="..\src\items\ItemPickaxe.h" />
    <ClInclude Include="..\src\items\ItemRedstoneDust.h" />
    <ClInclude Include="..\src\items\ItemRedstoneRepeater.h" />
    <ClInclude Include="..\src\items\ItemSapling.h" />
    <ClInclude Include="..\src\items\ItemSeeds.h" />
    <ClInclude Include="..\src\items\ItemShears.h" />
    <ClInclude Include="..\src\items\ItemShovel.h" />
    <ClInclude Include="..\src\items\ItemSign.h" />
    <ClInclude Include="..\src\Items\ItemSpawnEgg.h" />
    <ClInclude Include="..\src\items\ItemSugarcane.h" />
    <ClInclude Include="..\src\items\ItemSword.h" />
    <ClInclude Include="..\src\Items\ItemThrowable.h" />
    <ClInclude Include="..\src\Protocol\ChunkDataSerializer.h" />
    <ClInclude Include="..\src\Protocol\Protocol.h" />
    <ClInclude Include="..\src\Protocol\Protocol125.h" />
    <ClInclude Include="..\src\Protocol\Protocol132.h" />
    <ClInclude Include="..\src\Protocol\Protocol14x.h" />
    <ClInclude Include="..\src\Protocol\Protocol15x.h" />
    <ClInclude Include="..\src\Protocol\Protocol16x.h" />
    <ClInclude Include="..\src\Protocol\Protocol17x.h" />
    <ClInclude Include="..\src\Protocol\ProtocolRecognizer.h" />
    <ClInclude Include="..\lib\sqlite\sqlite3.h" />
    <ClInclude Include="..\lib\luaexpat\lxplib.h" />
    <ClInclude Include="..\src\BlockEntities\BlockEntity.h" />
    <ClInclude Include="..\src\BlockEntities\BlockEntityWithItems.h" />
    <ClInclude Include="..\src\BlockEntities\ChestEntity.h" />
    <ClInclude Include="..\src\BlockEntities\DispenserEntity.h" />
    <ClInclude Include="..\src\BlockEntities\DropperEntity.h" />
    <ClInclude Include="..\src\BlockEntities\DropSpenserEntity.h" />
    <ClInclude Include="..\src\BlockEntities\FurnaceEntity.h" />
    <ClInclude Include="..\src\BlockEntities\HopperEntity.h" />
    <ClInclude Include="..\src\BlockEntities\JukeboxEntity.h" />
    <ClInclude Include="..\src\BlockEntities\NoteEntity.h" />
    <ClInclude Include="..\src\BlockEntities\SignEntity.h" />
    <ClInclude Include="..\src\HTTPServer\EnvelopeParser.h" />
    <ClInclude Include="..\src\HTTPServer\HTTPConnection.h" />
    <ClInclude Include="..\src\HTTPServer\HTTPFormParser.h" />
    <ClInclude Include="..\src\HTTPServer\HTTPMessage.h" />
    <ClInclude Include="..\src\HTTPServer\HTTPServer.h" />
    <ClInclude Include="..\src\HTTPServer\MultipartParser.h" />
    <ClInclude Include="..\src\HTTPServer\NameValueParser.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\webadmin\template.html" />
    <CustomBuild Include="..\Android\jni\Android.mk">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </CustomBuild>
    <CustomBuild Include="..\Android\jni\Application.mk">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </CustomBuild>
    <CustomBuild Include="..\src\AllToLua.pkg">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">GenerateBindings.cmd
</Command>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">cTorch.h;cStairs.h;cLadder.h;../lib/inifile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Bindings.cpp;%(Outputs)</Outputs>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">GenerateBindings.cmd
</Command>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cTorch.h;cStairs.h;cLadder.h;../lib/inifile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Bindings.cpp;%(Outputs)</Outputs>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">GenerateBindings.cmd
</Command>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">cTorch.h;cStairs.h;cLadder.h;../lib/inifile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">Bindings.cpp;%(Outputs)</Outputs>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">GenerateBindings.cmd
</Command>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cTorch.h;cStairs.h;cLadder.h;../lib/inifile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Bindings.cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <None Include="..\MCServer\groups.ini" />
    <None Include="..\MCServer\items.ini" />
    <None Include="..\MCServer\monsters.ini" />
    <None Include="..\MCServer\settings.ini" />
    <None Include="..\MCServer\terrain.ini" />
    <None Include="..\MCServer\users.ini" />
    <None Include="..\MCServer\webadmin.ini" />
    <None Include="..\MCServer\Plugins\Core\back.lua" />
    <None Include="..\MCServer\Plugins\Core\ban-unban.lua" />
    <None Include="..\MCServer\Plugins\Core\clear.lua" />
    <None Include="..\MCServer\Plugins\Core\console.lua" />
    <None Include="..\MCServer\Plugins\Core\do.lua" />
    <None Include="..\MCServer\Plugins\Core\functions.lua" />
    <None Include="..\MCServer\Plugins\Core\give.lua" />
    <None Include="..\MCServer\Plugins\Core\gm.lua" />
    <None Include="..\MCServer\Plugins\Core\help.lua" />
    <None Include="..\MCServer\Plugins\Core\item.lua" />
    <None Include="..\MCServer\Plugins\Core\itemrepair.lua" />
    <None Include="..\MCServer\Plugins\Core\kick.lua" />
    <None Include="..\MCServer\Plugins\Core\kill.lua" />
    <None Include="..\MCServer\Plugins\Core\locate.lua" />
    <None Include="..\MCServer\Plugins\Core\main.lua" />
    <None Include="..\MCServer\Plugins\Core\me.lua" />
    <None Include="..\MCServer\Plugins\Core\motd.lua" />
    <None Include="..\MCServer\Plugins\Core\onbreakplaceblock.lua" />
    <None Include="..\MCServer\Plugins\Core\ondeath.lua" />
    <None Include="..\MCServer\Plugins\Core\onjoinleave.lua" />
    <None Include="..\MCServer\Plugins\Core\onlogin.lua" />
    <None Include="..\MCServer\Plugins\Core\plugins.lua" />
    <None Include="..\MCServer\Plugins\Core\portal-worlds.lua" />
    <None Include="..\MCServer\Plugins\Core\rank-groups.lua" />
    <None Include="..\MCServer\Plugins\Core\regen.lua" />
    <None Include="..\MCServer\Plugins\Core\save-reload-stop.lua" />
    <None Include="..\MCServer\Plugins\Core\spawn.lua" />
    <None Include="..\MCServer\Plugins\Core\teleport.lua" />
    <None Include="..\MCServer\Plugins\Core\tell.lua" />
    <None Include="..\MCServer\Plugins\Core\time.lua" />
    <None Include="..\MCServer\Plugins\Core\top.lua" />
    <None Include="..\MCServer\Plugins\Core\viewdistance.lua" />
    <None Include="..\MCServer\Plugins\Core\weather.lua" />
    <None Include="..\MCServer\Plugins\Core\web_chat.lua" />
    <None Include="..\MCServer\Plugins\Core\web_manageplugins.lua" />
    <None Include="..\MCServer\Plugins\Core\web_manageserver.lua" />
    <None Include="..\MCServer\Plugins\Core\web_permissions.lua" />
    <None Include="..\MCServer\Plugins\Core\web_playerlist.lua" />
    <None Include="..\MCServer\Plugins\Core\web_serversettings.lua" />
    <None Include="..\MCServer\Plugins\Core\web_whitelist.lua" />
    <None Include="..\MCServer\Plugins\Core\worldlimiter.lua" />
    <None Include="..\MCServer\Plugins\ChatLog\plugin.lua" />
    <None Include="..\MCServer\Plugins\Debuggers\Debuggers.lua" />
    <None Include="..\MCServer\Plugins\APIDump\main.lua" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\src\Authenticator.cpp" />
    <ClCompile Include="..\src\BlockArea.cpp" />
    <ClCompile Include="..\src\BlockID.cpp" />
    <ClCompile Include="..\src\BoundingBox.cpp" />
    <ClCompile Include="..\src\ByteBuffer.cpp" />
    <ClCompile Include="..\src\ChatColor.cpp" />
    <ClCompile Include="..\src\Chunk.cpp" />
    <ClCompile Include="..\src\ChunkMap.cpp" />
    <ClCompile Include="..\src\ChunkSender.cpp" />
    <ClCompile Include="..\src\ClientHandle.cpp" />
    <ClCompile Include="..\src\CommandOutput.cpp" />
    <ClCompile Include="..\src\CraftingRecipes.cpp" />
    <ClCompile Include="..\src\Cuboid.cpp" />
    <ClCompile Include="..\src\DeadlockDetect.cpp" />
    <ClCompile Include="..\src\Enchantments.cpp" />
    <ClCompile Include="..\src\FastRandom.cpp" />
    <ClCompile Include="..\src\FurnaceRecipe.cpp" />
    <ClCompile Include="..\src\Globals.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\Group.cpp" />
    <ClCompile Include="..\src\GroupManager.cpp" />
    <ClCompile Include="..\src\Inventory.cpp" />
    <ClCompile Include="..\src\Item.cpp" />
    <ClCompile Include="..\src\ItemGrid.cpp" />
    <ClCompile Include="..\src\LeakFinder.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Level3</WarningLevel>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level3</WarningLevel>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
      </PrecompiledHeader>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\LightingThread.cpp" />
    <ClCompile Include="..\src\LinearInterpolation.cpp" />
    <ClCompile Include="..\src\LineBlockTracer.cpp" />
    <ClCompile Include="..\src\Log.cpp" />
    <ClCompile Include="..\src\main.cpp" />
    <ClCompile Include="..\src\Matrix4f.cpp" />
    <ClCompile Include="..\src\MCLogger.cpp" />
    <ClCompile Include="..\src\MobCensus.cpp" />
    <ClCompile Include="..\src\MobFamilyCollecter.cpp" />
    <ClCompile Include="..\src\MobProximityCounter.cpp" />
    <ClCompile Include="..\src\MobSpawner.cpp" />
    <ClCompile Include="..\src\MonsterConfig.cpp" />
    <ClCompile Include="..\src\Noise.cpp">
      <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">MaxSpeed</Optimization>
      <IntrinsicFunctions Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</IntrinsicFunctions>
      <FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Speed</FavorSizeOrSpeed>
      <OmitFramePointers Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</OmitFramePointers>
      <BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Default</BasicRuntimeChecks>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MaxSpeed</Optimization>
      <IntrinsicFunctions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</IntrinsicFunctions>
      <FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Speed</FavorSizeOrSpeed>
      <OmitFramePointers Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</OmitFramePointers>
      <BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Default</BasicRuntimeChecks>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\Piston.cpp" />
    <ClCompile Include="..\src\ProbabDistrib.cpp" />
    <ClCompile Include="..\src\RCONServer.cpp" />
    <ClCompile Include="..\src\ReferenceManager.cpp" />
    <ClCompile Include="..\src\Root.cpp" />
    <ClCompile Include="..\src\Server.cpp" />
    <ClCompile Include="..\src\StackWalker.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Level3</WarningLevel>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level3</WarningLevel>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
      </PrecompiledHeader>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\StringCompression.cpp" />
    <ClCompile Include="..\src\StringUtils.cpp" />
    <ClCompile Include="..\src\Tracer.cpp" />
    <ClCompile Include="..\src\Vector3d.cpp" />
    <ClCompile Include="..\src\Vector3f.cpp" />
    <ClCompile Include="..\src\Vector3i.cpp" />
    <ClCompile Include="..\src\WebAdmin.cpp" />
    <ClCompile Include="..\src\World.cpp" />
    <ClCompile Include="..\src\Mobs\AggressiveMonster.cpp" />
    <ClCompile Include="..\src\Mobs\Bat.cpp" />
    <ClCompile Include="..\src\Mobs\Blaze.cpp" />
    <ClCompile Include="..\src\Mobs\Cavespider.cpp" />
    <ClCompile Include="..\src\Mobs\Chicken.cpp" />
    <ClCompile Include="..\src\Mobs\Cow.cpp" />
    <ClCompile Include="..\src\Mobs\Creeper.cpp" />
    <ClCompile Include="..\src\Mobs\EnderDragon.cpp" />
    <ClCompile Include="..\src\Mobs\Enderman.cpp" />
    <ClCompile Include="..\src\Mobs\Ghast.cpp" />
    <ClCompile Include="..\src\Mobs\Giant.cpp" />
    <ClCompile Include="..\src\Mobs\Horse.cpp" />
    <ClCompile Include="..\src\Mobs\IronGolem.cpp" />
    <ClCompile Include="..\src\Mobs\MagmaCube.cpp" />
    <ClCompile Include="..\src\Mobs\Monster.cpp" />
    <ClCompile Include="..\src\Mobs\Mooshroom.cpp" />
    <ClCompile Include="..\src\Mobs\PassiveAggressiveMonster.cpp" />
    <ClCompile Include="..\src\Mobs\PassiveMonster.cpp" />
    <ClCompile Include="..\src\Mobs\Pig.cpp" />
    <ClCompile Include="..\src\Mobs\Sheep.cpp" />
    <ClCompile Include="..\src\Mobs\Skeleton.cpp" />
    <ClCompile Include="..\src\Mobs\Slime.cpp" />
    <ClCompile Include="..\src\Mobs\SnowGolem.cpp" />
    <ClCompile Include="..\src\Mobs\Spider.cpp" />
    <ClCompile Include="..\src\Mobs\Squid.cpp" />
    <ClCompile Include="..\src\Mobs\Villager.cpp" />
    <ClCompile Include="..\src\Mobs\Witch.cpp" />
    <ClCompile Include="..\src\Mobs\Wither.cpp" />
    <ClCompile Include="..\src\Mobs\Wolf.cpp" />
    <ClCompile Include="..\src\Mobs\Zombie.cpp" />
    <ClCompile Include="..\src\Mobs\ZombiePigman.cpp" />
    <ClCompile Include="..\src\Entities\Boat.cpp" />
    <ClCompile Include="..\src\Entities\Entity.cpp" />
    <ClCompile Include="..\src\Entities\FallingBlock.cpp" />
    <ClCompile Include="..\src\Entities\Minecart.cpp" />
    <ClCompile Include="..\src\Entities\Pawn.cpp" />
    <ClCompile Include="..\src\Entities\Pickup.cpp" />
    <ClCompile Include="..\src\Entities\Player.cpp" />
    <ClCompile Include="..\src\Entities\ProjectileEntity.cpp" />
    <ClCompile Include="..\src\Entities\TNTEntity.cpp" />
    <ClCompile Include="..\src\UI\SlotArea.cpp" />
    <ClCompile Include="..\src\UI\Window.cpp" />
    <ClCompile Include="..\src\Simulator\DelayedFluidSimulator.cpp" />
    <ClCompile Include="..\src\Simulator\FireSimulator.cpp" />
    <ClCompile Include="..\src\Simulator\FloodyFluidSimulator.cpp" />
    <ClCompile Include="..\src\Simulator\FluidSimulator.cpp" />
    <ClCompile Include="..\src\Simulator\RedstoneSimulator.cpp" />
    <ClCompile Include="..\src\Simulator\SandSimulator.cpp" />
    <ClCompile Include="..\src\Simulator\Simulator.cpp" />
    <ClCompile Include="..\src\Simulator\SimulatorManager.cpp" />
    <ClCompile Include="..\src\Simulator\VaporizeFluidSimulator.cpp" />
    <ClCompile Include="..\src\OSSupport\BlockingTCPLink.cpp" />
    <ClCompile Include="..\src\OSSupport\CriticalSection.cpp" />
    <ClCompile Include="..\src\OSSupport\Event.cpp" />
    <ClCompile Include="..\src\OSSupport\File.cpp" />
    <ClCompile Include="..\src\OSSupport\GZipFile.cpp" />
    <ClCompile Include="..\src\OSSupport\IsThread.cpp" />
    <ClCompile Include="..\src\OSSupport\ListenThread.cpp" />
    <ClCompile Include="..\src\OSSupport\Semaphore.cpp" />
    <ClCompile Include="..\src\OSSupport\Sleep.cpp" />
    <ClCompile Include="..\src\OSSupport\Socket.cpp" />
    <ClCompile Include="..\src\OSSupport\SocketThreads.cpp" />
    <ClCompile Include="..\src\OSSupport\Thread.cpp" />
    <ClCompile Include="..\src\OSSupport\Timer.cpp" />
    <ClCompile Include="..\Android\jni\app-android.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\Android\jni\ToJava.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\src\Bindings.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\LuaState.cpp" />
    <ClCompile Include="..\src\LuaWindow.cpp" />
    <ClCompile Include="..\src\ManualBindings.cpp" />
    <ClCompile Include="..\src\Plugin.cpp" />
    <ClCompile Include="..\src\PluginLua.cpp" />
    <ClCompile Include="..\src\PluginManager.cpp" />
    <ClCompile Include="..\src\WebPlugin.cpp" />
    <ClCompile Include="..\lib\inifile\iniFile.cpp" />
    <ClCompile Include="..\lib\md5\md5.cpp">
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
      </PrecompiledHeader>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\WorldStorage\FastNBT.cpp" />
    <ClCompile Include="..\src\WorldStorage\NBTChunkSerializer.cpp" />
    <ClCompile Include="..\src\WorldStorage\WorldStorage.cpp" />
    <ClCompile Include="..\src\WorldStorage\WSSAnvil.cpp" />
    <ClCompile Include="..\src\WorldStorage\WSSCompact.cpp" />
    <ClCompile Include="..\src\Generating\BioGen.cpp" />
    <ClCompile Include="..\src\Generating\Caves.cpp" />
    <ClCompile Include="..\src\Generating\ChunkDesc.cpp" />
    <ClCompile Include="..\src\Generating\ChunkGenerator.cpp" />
    <ClCompile Include="..\src\Generating\CompoGen.cpp" />
    <ClCompile Include="..\src\Generating\ComposableGenerator.cpp" />
    <ClCompile Include="..\src\Generating\DistortedHeightmap.cpp" />
    <ClCompile Include="..\src\Generating\EndGen.cpp" />
    <ClCompile Include="..\src\Generating\FinishGen.cpp" />
    <ClCompile Include="..\src\Generating\HeiGen.cpp" />
    <ClCompile Include="..\src\Generating\MineShafts.cpp" />
    <ClCompile Include="..\src\Generating\Noise3DGenerator.cpp" />
    <ClCompile Include="..\src\Generating\Ravines.cpp" />
    <ClCompile Include="..\src\Generating\StructGen.cpp" />
    <ClCompile Include="..\src\Generating\Trees.cpp" />
    <ClCompile Include="..\src\Blocks\BlockBed.cpp" />
    <ClCompile Include="..\src\Blocks\BlockButton.cpp" />
    <ClCompile Include="..\src\Blocks\BlockComparator.cpp" />
    <ClCompile Include="..\src\blocks\BlockDoor.cpp" />
    <ClCompile Include="..\src\blocks\BlockHandler.cpp" />
    <ClCompile Include="..\src\Blocks\BlockLever.cpp" />
    <ClCompile Include="..\src\blocks\BlockPiston.cpp" />
    <ClCompile Include="..\src\blocks\BlockRedstone.cpp" />
    <ClCompile Include="..\src\blocks\BlockRedstoneRepeater.cpp" />
    <ClCompile Include="..\src\items\ItemHandler.cpp" />
    <ClCompile Include="..\src\Protocol\ChunkDataSerializer.cpp" />
    <ClCompile Include="..\src\Protocol\Protocol125.cpp" />
    <ClCompile Include="..\src\Protocol\Protocol132.cpp" />
    <ClCompile Include="..\src\Protocol\Protocol14x.cpp" />
    <ClCompile Include="..\src\Protocol\Protocol15x.cpp" />
    <ClCompile Include="..\src\Protocol\Protocol16x.cpp" />
    <ClCompile Include="..\src\Protocol\Protocol17x.cpp" />
    <ClCompile Include="..\src\Protocol\ProtocolRecognizer.cpp" />
    <ClCompile Include="..\lib\sqlite\lsqlite3.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\lib\sqlite\sqlite3.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\lib\luaexpat\lxplib.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\BlockEntities\BlockEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\ChestEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\DispenserEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\DropperEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\DropSpenserEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\FurnaceEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\HopperEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\JukeboxEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\NoteEntity.cpp" />
    <ClCompile Include="..\src\BlockEntities\SignEntity.cpp" />
    <ClCompile Include="..\src\HTTPServer\EnvelopeParser.cpp" />
    <ClCompile Include="..\src\HTTPServer\HTTPConnection.cpp" />
    <ClCompile Include="..\src\HTTPServer\HTTPFormParser.cpp" />
    <ClCompile Include="..\src\HTTPServer\HTTPMessage.cpp" />
    <ClCompile Include="..\src\HTTPServer\HTTPServer.cpp" />
    <ClCompile Include="..\src\HTTPServer\MultipartParser.cpp" />
    <ClCompile Include="..\src\HTTPServer\NameValueParser.cpp" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="..\MCServer\API.txt" />
    <Text Include="..\lib\sqlite\urls.txt" />
    <Text Include="..\MCServer\crafting.txt" />
    <Text Include="..\MCServer\furnace.txt" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="CryptoPP.vcxproj">
      <Project>{3423ec9a-52e4-4a4d-9753-edebc38785ef}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="expat.vcxproj">
      <Project>{5fcfaf8d-ff2c-456d-a72c-1d76f913ad96}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="JsonCpp.vcxproj">
      <Project>{5aaa90b9-946d-4034-83f3-676b06a6e326}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="Lua.vcxproj">
      <Project>{082e8185-7b3a-4945-8c82-9132341a329d}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="ToLua.vcxproj">
      <Project>{eeab54ad-114c-4ab8-8482-0a52d502bd35}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="zlib.vcxproj">
      <Project>{ea9d50fd-937a-4ef5-8c37-5f4175af4fea}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>