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#pragma once
#include "BlockEntity.h"
namespace Json
{
class Value;
}
class cSignEntity :
public cBlockEntity
{
public:
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cSignEntity();
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 );
void SetLine( int a_Index, const AString & a_Line );
AString GetLine( int a_Index ) const;
virtual void UsedBy( cPlayer * a_Player ) override;
virtual void SendTo(cClientHandle & a_Client) override;
private:
AString m_Line[4];
};
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