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path: root/source/Blocks/BlockBed.cpp
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#include "Globals.h"
#include "BlockBed.h"





void cBlockBedHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
{
	if( a_Dir != 1 ) // Can only be placed on the floor
		return;

	NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
	Vector3i Direction = MetaDataToDirection( Meta );

	if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
	{
		return;
	}

	a_World->SetBlock(a_X,               a_Y, a_Z,               E_BLOCK_BED, Meta);
	a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);

	OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}





void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
	NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);

	Vector3i ThisPos( a_X, a_Y, a_Z );
	Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
		}
	}
}





void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
{
	NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
	if (Meta & 0x8)
	{
		// Is pillow	
		a_World->BroadcastUseBed( *a_Player, a_X, a_Y, a_Z );
	}
	else
	{
		// Is foot end
		Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
		if (a_World->GetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
		{
			a_World->BroadcastUseBed( *a_Player, a_X + Direction.x, a_Y, a_Z + Direction.z );
		}

	}
}