#include "Globals.h"
#include "BlockBed.h"
void cBlockBedHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
{
if( a_Dir != 1 ) // Can only be placed on the floor
return;
NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
Vector3i Direction = MetaDataToDirection( Meta );
if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
{
return;
}
a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
Vector3i ThisPos( a_X, a_Y, a_Z );
Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
if (OldMeta & 0x8)
{
// Was pillow
if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
{
a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
}
}
else
{
// Was foot end
if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
{
a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
}
}
}
void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
if (Meta & 0x8)
{
// Is pillow
a_World->BroadcastUseBed( *a_Player, a_X, a_Y, a_Z );
}
else
{
// Is foot end
Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
if (a_World->GetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
a_World->BroadcastUseBed( *a_Player, a_X + Direction.x, a_Y, a_Z + Direction.z );
}
}
}