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path: root/source/Blocks/BlockBed.h
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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Sign.h"
#include "../Player.h"

class cBlockBedHandler : public cBlockHandler
{
public:
	cBlockBedHandler(BLOCKTYPE a_BlockID)
		: cBlockHandler(a_BlockID)
	{
	}

	virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
	virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
	virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;


	virtual bool IsUseable() override
	{
		return true;
	}
	
	virtual int GetDropID() override
	{
		return E_ITEM_BED;
	}

	virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
	{
		return 0;
	}

	virtual bool AllowBlockOnTop() override
	{
		return false;
	}




	// Bed specific helper functions
	static NIBBLETYPE RotationToMetaData( float a_Rotation )
	{
		a_Rotation += 180 + (180/4); // So its not aligned with axis
		if( a_Rotation > 360.f ) a_Rotation -= 360.f;

		a_Rotation = (a_Rotation/360) * 4;

		return ((char)a_Rotation+2) % 4;
	}

	static Vector3i MetaDataToDirection( NIBBLETYPE a_MetaData )
	{
		switch( a_MetaData )
		{
		case 0: // south  +z
			return Vector3i(0, 0, 1);
		case 1: // west   -x
			return Vector3i(-1, 0, 0);
		case 2: // north  -z
			return Vector3i(0, 0, -1);
		case 3: // east   +x
			return Vector3i(1, 0, 0);
		};
		return Vector3i();
	}
};