#pragma once
#include "BlockEntity.h"
#include "../World.h"
#include "../Piston.h"
#include "../Player.h"
class cBlockChestHandler :
public cBlockEntityHandler
{
public:
cBlockChestHandler(BLOCKTYPE a_BlockType)
: cBlockEntityHandler(a_BlockType)
{
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cBlockArea Area;
if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2))
{
// Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
return false;
}
int NumChestNeighbors = 0;
if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST)
{
if (
(Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST)
{
if (
(Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
{
if (
(Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST)
{
if (
(Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
return (NumChestNeighbors < 2);
}
} ;