#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"
class cBlockCropsHandler : public cBlockHandler
{
public:
cBlockCropsHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesAllowBlockOnTop() override
{
return false;
}
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
MTRand rand;
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
cItems Drops;
if (Meta == 0x7) // Is fully grown
{
Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0));
}
Drops.push_back(cItem(E_ITEM_SEEDS, (rand.randInt(3) == 0) ? 2 : 1, 0));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
}
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta < 7)
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta);
}
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
return a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_FARMLAND;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;