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#pragma once
#include "BlockEntity.h"
#include "../World.h"
#include "../Piston.h"
#include "../Player.h"
class cBlockDispenserHandler : public cBlockEntityHandler
{
public:
cBlockDispenserHandler(BLOCKTYPE a_BlockType)
: cBlockEntityHandler(a_BlockType)
{
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
};
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