#pragma once
#include "BlockHandler.h"
#include "../Doors.h"
class cBlockFenceGateHandler :
public cBlockHandler
{
public:
cBlockFenceGateHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
}
void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
char OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
char NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
OldMetaData ^= 4; //Toggle the gate
if((OldMetaData & 1) == (NewMetaData & 1))
{
//Standing in front of the gate - apply new direction
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
}
else
{
//Standing aside - use last direction
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
}
}
virtual bool IsUseable() override
{
return true;
}
} ;