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#pragma once
#include "BlockHandler.h"
class cBlockGlowstoneHandler : public cBlockHandler
{
public:
cBlockGlowstoneHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
{
return 0;
}
virtual int GetDropID() override
{
return E_ITEM_GLOWSTONE_DUST;
}
};
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