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path: root/source/Blocks/BlockGravel.h
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#pragma once

#include "BlockHandler.h"





class cBlockGravelHandler :
	public cBlockHandler
{
public:
	cBlockGravelHandler(BLOCKTYPE a_BlockID)
		: cBlockHandler(a_BlockID)
	{
	}

	virtual const char * GetStepSound(void) override
	{
		return "step.gravel";
	}
} ;