#pragma once
#include "BlockEntity.h"
#include "../World.h"
enum ENUM_RAIL_DIRECTIONS
{
E_RAIL_NORTH_SOUTH = 0,
E_RAIL_EAST_WEST = 1,
E_RAIL_ASCEND_EAST = 2,
E_RAIL_ASCEND_WEST = 3,
E_RAIL_ASCEND_NORTH = 4,
E_RAIL_ASCEND_SOUTH = 5,
E_RAIL_CURVED_SOUTH_EAST = 6,
E_RAIL_CURVED_SOUTH_WEST = 7,
E_RAIL_CURVED_NORTH_WEST = 8,
E_RAIL_CURVED_NORTH_EAST = 9
};
enum ENUM_PURE
{
E_PURE_UPDOWN = 0,
E_PURE_DOWN = 1,
E_PURE_NONE = 2
};
class cBlockRailHandler :
public cBlockHandler
{
public:
cBlockRailHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ);
return true;
}
virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)))
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ));
}
}
virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (!g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)])
{
return false;
}
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
switch (Meta)
{
case E_RAIL_ASCEND_EAST:
{
if (!g_BlockIsSolid[a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)])
{
return false;
}
break;
}
case E_RAIL_ASCEND_WEST:
{
if (!g_BlockIsSolid[a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)])
{
return false;
}
break;
}
case E_RAIL_ASCEND_NORTH:
{
if (!g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)])
{
return false;
}
break;
}
case E_RAIL_ASCEND_SOUTH:
{
if (!g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1)])
{
return false;
}
break;
}
}
return true;
}
NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Meta = 0;
char RailsCnt = 0;
bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
memset(Neighbors, false, sizeof(Neighbors));
Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN));
Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE));
Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE));
Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE));
Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE));
if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST))
Neighbors[0] = true;
if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST))
Neighbors[1] = true;
if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH))
Neighbors[2] = true;
if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH))
Neighbors[3] = true;
for (int i = 0; i < 8; i++)
{
if (Neighbors[i])
{
RailsCnt++;
}
}
if (RailsCnt == 1)
{
if (Neighbors[7]) return E_RAIL_ASCEND_SOUTH;
else if (Neighbors[6]) return E_RAIL_ASCEND_NORTH;
else if (Neighbors[5]) return E_RAIL_ASCEND_WEST;
else if (Neighbors[4]) return E_RAIL_ASCEND_EAST;
else if (Neighbors[0] || Neighbors[1]) return E_RAIL_EAST_WEST;
else if (Neighbors[2] || Neighbors[3]) return E_RAIL_NORTH_SOUTH;
ASSERT(!"Weird neighbor count");
return Meta;
}
for (int i = 0; i < 4; i++)
{
if (Neighbors[i + 4])
{
Neighbors[i] = true;
}
}
if (RailsCnt > 1)
{
if (Neighbors[3] && Neighbors[0]) return E_RAIL_CURVED_SOUTH_EAST;
else if(Neighbors[3] && Neighbors[1]) return E_RAIL_CURVED_SOUTH_WEST;
else if(Neighbors[2] && Neighbors[0]) return E_RAIL_CURVED_NORTH_EAST;
else if(Neighbors[2] && Neighbors[1]) return E_RAIL_CURVED_NORTH_WEST;
else if(Neighbors[7] && Neighbors[2]) return E_RAIL_ASCEND_SOUTH;
else if(Neighbors[3] && Neighbors[6]) return E_RAIL_ASCEND_NORTH;
else if(Neighbors[5] && Neighbors[0]) return E_RAIL_ASCEND_WEST;
else if(Neighbors[4] && Neighbors[1]) return E_RAIL_ASCEND_EAST;
else if(Neighbors[0] && Neighbors[1]) return E_RAIL_EAST_WEST;
else if(Neighbors[2] && Neighbors[3]) return E_RAIL_NORTH_SOUTH;
ASSERT(!"Weird neighbor count");
}
return Meta;
}
bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL) return false;
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
switch (Meta)
{
case E_RAIL_NORTH_SOUTH:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)) return true;
break;
}
case E_RAIL_EAST_WEST:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)) return true;
break;
}
case E_RAIL_ASCEND_EAST:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)) return true;
break;
}
case E_RAIL_ASCEND_WEST:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)) return true;
break;
}
case E_RAIL_ASCEND_NORTH:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)) return true;
break;
}
case E_RAIL_ASCEND_SOUTH:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)) return true;
break;
}
case E_RAIL_CURVED_SOUTH_EAST:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)) return true;
break;
}
case E_RAIL_CURVED_SOUTH_WEST:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)) return true;
break;
}
case E_RAIL_CURVED_NORTH_WEST:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)) return true;
break;
}
case E_RAIL_CURVED_NORTH_EAST:
{
if(IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)) return true;
break;
}
}
return false;
}
bool IsNotConnected(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
NIBBLETYPE Meta;
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
{
if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN))
{
if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE))
{
return true;
}
else
{
Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
}
}
else
{
Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
}
}
else
{
Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
}
switch (a_BlockFace)
{
case BLOCK_FACE_NORTH:
{
if (
(Meta == E_RAIL_NORTH_SOUTH) ||
(Meta == E_RAIL_ASCEND_NORTH) ||
(Meta == E_RAIL_ASCEND_SOUTH) ||
(Meta == E_RAIL_CURVED_SOUTH_EAST) ||
(Meta == E_RAIL_CURVED_SOUTH_WEST)
)
{
return false;
}
break;
}
case BLOCK_FACE_SOUTH:
{
if (
(Meta == E_RAIL_NORTH_SOUTH) ||
(Meta == E_RAIL_ASCEND_NORTH) ||
(Meta == E_RAIL_ASCEND_SOUTH) ||
(Meta == E_RAIL_CURVED_NORTH_EAST) ||
(Meta == E_RAIL_CURVED_NORTH_WEST)
)
{
return false;
}
break;
}
case BLOCK_FACE_EAST:
{
if (
(Meta == E_RAIL_EAST_WEST) ||
(Meta == E_RAIL_ASCEND_EAST) ||
(Meta == E_RAIL_ASCEND_WEST) ||
(Meta == E_RAIL_CURVED_SOUTH_WEST) ||
(Meta == E_RAIL_CURVED_NORTH_WEST)
)
{
return false;
}
break;
}
case BLOCK_FACE_WEST:
{
if (
(Meta == E_RAIL_EAST_WEST) ||
(Meta == E_RAIL_ASCEND_EAST) ||
(Meta == E_RAIL_ASCEND_WEST) ||
(Meta == E_RAIL_CURVED_SOUTH_EAST) ||
(Meta == E_RAIL_CURVED_NORTH_EAST)
)
{
return false;
}
break;
}
}
return true;
}
} ;