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#pragma once
#include "BlockHandler.h"
class cBlockSnowHandler :
public cBlockHandler
{
public:
cBlockSnowHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 4, 0));
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
return (a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR);
}
virtual bool DoesDropOnUnsuitable(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.cloth";
}
} ;
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