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#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"
class cBlockStoneHandler : public cBlockHandler
{
public:
cBlockStoneHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual int GetDropID() override
{
return E_ITEM_COBBLESTONE;
}
};
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