#pragma once
#include "BlockHandler.h"
class cBlockSugarcaneHandler :
public cBlockHandler
{
public:
cBlockSugarcaneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0));
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
switch (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
case E_BLOCK_FARMLAND:
case E_BLOCK_SAND:
{
return a_World->IsBlockDirectlyWatered(a_BlockX, a_BlockY - 1, a_BlockZ);
}
case E_BLOCK_SUGARCANE:
{
return true;
}
}
return false;
}
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1);
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;