#pragma once
#include "BlockHandler.h"
#include "../Vine.h"
class cBlockVineHandler :
public cBlockHandler
{
public:
cBlockVineHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = cVine::DirectionToMetaData(a_BlockFace);
return true;
}
virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (
(a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ ) == E_BLOCK_VINES) &&
(cVine::MetaDataToDirection(a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ)) == a_BlockFace)
)
{
return true;
}
BLOCKTYPE TopBlock = a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ);
if (g_BlockIsSolid[TopBlock] || (TopBlock == E_BLOCK_LEAVES))
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
BLOCKTYPE BaseBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (!g_BlockIsSolid[BaseBlock] && (BaseBlock != E_BLOCK_LEAVES))
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0);
}
return true;
}
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
BLOCKTYPE BaseBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
return (g_BlockIsSolid[BaseBlock] || (BaseBlock == E_BLOCK_LEAVES));
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
char Dir = cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ));
return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir);
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
bool DoesDropOnUnsuitable(void)
{
return false;
}
} ;