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#pragma once
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
#include "Item.h"
namespace Json
{
class Value;
}
class cClientHandle;
class cServer;
class cDispenserEntity :
public cBlockEntity,
public cBlockEntityWindowOwner
{
public:
cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cDispenserEntity();
virtual void Destroy();
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt) override;
virtual void UsedBy(cPlayer * a_Player) override;
const cItem * GetSlot(int i) const { return &(m_Items[i]); }
void SetSlot(int a_Slot, const cItem & a_Item);
void Activate();
private:
cItem * m_Items;
bool m_CanDispense;
void Dispense();
};
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