// ProjectileEntity.h
// Declares the cProjectileEntity class representing the common base class for projectiles
#pragma once
#include "Entity.h"
// tolua_begin
class cProjectileEntity :
public cEntity
{
typedef cEntity super;
public:
/// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet.
enum eKind
{
pkArrow = 60,
pkSnowball = 61,
pkEgg = 62,
pkGhastFireball = 63, // TODO: Unverified TypeID, check this in ProtoProxy
pkFireCharge = 64, // TODO: Unverified TypeID, check this in ProtoProxy
pkEnderPearl = 65,
pkExpBottle = 75,
pkSplashPotion = 73,
pkWitherSkull = 66,
pkFishingFloat = 90,
} ;
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
/// Called by the physics blocktracer when the entity hits a solid block, the coords and the face hit is given
virtual void OnHitSolidBlock(double a_BlockX, double a_BlockY, double a_BlockZ, char a_BlockFace) {};
protected:
eKind m_Kind;
/// The entity who has created this projectile; may be NULL (e. g. for dispensers)
cEntity * m_Creator;
} ;
class cArrowEntity :
public cProjectileEntity
{
public:
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cArrowEntity(cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
} ;
// tolua_end