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#include "Globals.h"

#include "FallingBlock.h"
#include "World.h"
#include "ClientHandle.h"





cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
	: super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f)
	, m_BlockType(a_BlockType)
	, m_OriginalPosition(a_BlockPosition)
{
}





void cFallingBlock::Initialize(cWorld * a_World)
{
	super::Initialize( a_World );
	a_World->BroadcastSpawn(*this);
}





void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
{
	a_ClientHandle.SendSpawnFallingBlock(*this);
}





void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom)
{
	float MilliDt = a_Dt * 0.001f;
	m_Speed.y -= MilliDt * 9.8f;
	m_Pos.y += m_Speed.y * MilliDt;

	// GetWorld()->BroadcastTeleportEntity(*this); // Testing position

	Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y - 0.5), m_OriginalPosition.z);
	if (!IsPassable(GetWorld()->GetBlock(BlockPos)))
	{
		Destroy();
		GetWorld()->SetBlock(BlockPos.x, BlockPos.y + 1, BlockPos.z, m_BlockType, 0);
	}
}