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path: root/source/FallingBlock.h
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#pragma once

#include "Entity.h"
#include "Defines.h"




class cPlayer;
class cItem;






class cFallingBlock : public cEntity
{
	typedef cEntity super;
public:
	CLASS_PROTOTYPE();

	cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType);
	~cFallingBlock();

	virtual void Initialize(cWorld * a_World) override;
	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
	virtual void Tick(float a_Dt) override;
private:
	BLOCKTYPE m_BlockType;
	Vector3i m_OriginalPosition;

	float m_SpeedY;

	static bool IsPassable( BLOCKTYPE a_BlockType )
	{
		return a_BlockType == E_BLOCK_AIR || IsBlockLiquid( a_BlockType );
	}
};