// FinishGen.h
/* Interfaces to the various finishing generators:
- cFinishGenSnow
- cFinishGenIce
- cFinishGenSprinkleFoliage
- cFinishGenLilypads
- cFinishGenBottomLava
- cFinishGenPreSimulator
- cFinishGenDeadBushes
*/
#include "ComposableGenerator.h"
#include "../Noise.h"
#include "../ProbabDistrib.h"
class cFinishGenSnow :
public cFinishGen
{
protected:
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cFinishGenIce :
public cFinishGen
{
protected:
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cFinishGenSprinkleFoliage :
public cFinishGen
{
public:
cFinishGenSprinkleFoliage(int a_Seed) : m_Seed(a_Seed) {}
protected:
int m_Seed;
/// Tries to place sugarcane at the coords specified, returns true if successful
bool TryAddSugarcane(
int a_ChunkX, int a_ChunkZ,
int a_RelX, int a_RelY, int a_RelZ, // relative block coords of the sugarcane's base
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta // Block meta to read and change
);
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cFinishGenLilypads :
public cFinishGen
{
public:
cFinishGenLilypads(int a_Seed) :
m_Noise(a_Seed)
{
}
protected:
cNoise m_Noise;
int GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap);
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cFinishGenBottomLava :
public cFinishGen
{
public:
cFinishGenBottomLava(int a_Level) :
m_Level(a_Level)
{
}
protected:
int m_Level;
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cFinishGenPreSimulator :
public cFinishGen
{
public:
cFinishGenPreSimulator(void);
protected:
// Drops hanging sand and gravel down to the ground, recalculates heightmap
void CollapseSandGravel(
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
);
/** For each fluid block:
- if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top)
- all fluid on the chunk's edge is made flowing
*/
void StationarizeFluid(
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read
BLOCKTYPE a_Fluid,
BLOCKTYPE a_StationaryFluid
);
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cFinishGenDeadBushes :
public cFinishGen
{
public:
cFinishGenDeadBushes(int a_Seed) :
m_Noise(a_Seed)
{
}
protected:
cNoise m_Noise;
int GetNumDeadBushes(const cChunkDef::BiomeMap & a_BiomeMap);
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cFinishGenFluidSprings :
public cFinishGen
{
public:
cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World);
protected:
cNoise m_Noise;
cProbabDistrib m_HeightDistribution;
BLOCKTYPE m_Fluid;
int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
/// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
bool TryPlaceSpring(
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockMetas,
int x, int y, int z
);
} ;