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// Noise3DGenerator.h
// Generates terrain using 3D noise, rather than composing. Is a test.
#pragma once
#include "ChunkGenerator.h"
#include "ChunkDesc.h"
#include "../Noise.h"
class cNoise3DGenerator :
public cChunkGenerator::cGenerator
{
typedef cChunkGenerator::cGenerator super;
public:
cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
virtual ~cNoise3DGenerator();
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
protected:
cNoise m_Noise1;
cNoise m_Noise2;
} ;
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