#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemBucketHandler : public cItemHandler
{
public:
cItemBucketHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
switch(m_ItemID)
{
case E_ITEM_BUCKET:
{
if (a_Dir >= 0)
{
AddDirection(a_X, a_Y, a_Z, a_Dir);
}
BLOCKTYPE ClickedBlock = a_World->GetBlock(a_X, a_Y, a_Z);
LOG("Bucket Clicked BlockID: %d", ClickedBlock);
ENUM_ITEM_ID NewItem = E_ITEM_EMPTY;
switch (ClickedBlock)
{
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
{
NewItem = E_ITEM_WATER_BUCKET;
break;
}
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
{
NewItem = E_ITEM_LAVA_BUCKET;
break;
}
}
cItem Item(a_Item->m_ItemID, 1);
if (
(NewItem != E_ITEM_EMPTY) &&
(
((a_Player->GetGameMode() == 1) ||
a_Player->GetInventory().RemoveItem(Item))
)
)
{
// Give New Bucket
cItem Item(NewItem, 1);
a_Player->GetInventory().AddItem(Item);
// Remove water / lava block
a_Player->GetWorld()->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
return true;
}
break;
}
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
{
BLOCKTYPE NewBlock = (m_ItemID == E_ITEM_LAVA_BUCKET) ? E_BLOCK_LAVA : E_BLOCK_WATER;
if (a_Dir >= 0)
{
AddDirection(a_X, a_Y, a_Z, a_Dir);
if (a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_AIR)
{
cItem Item(a_Item->m_ItemID, 1);
if ((a_Player->GetGameMode() == 1) || (a_Player->GetInventory().RemoveItem(Item)))
{
a_World->SetBlock(a_X, a_Y, a_Z, NewBlock, 0);
if (a_Player->GetGameMode() == 1)
{
break; //No new Bucket for creative players
}
cItem Item(E_ITEM_BUCKET, 1);
a_Player->GetInventory().AddItem(Item);
return true;
}
}
}
}
break;
}
return false;
}
};