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path: root/source/Items/ItemCauldron.h
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#pragma once

#include "ItemHandler.h"





class cItemCauldronHandler :
	public cItemHandler
{
public:
	cItemCauldronHandler(int a_ItemType) :
		cItemHandler(a_ItemType)
	{
	}


	virtual bool IsPlaceable(void) override
	{
		return true;
	}


	virtual bool GetPlacementBlockTypeMeta(
		cWorld * a_World, cPlayer * a_Player,
		int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, 
		int a_CursorX, int a_CursorY, int a_CursorZ,
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
	) override
	{
		a_BlockType = E_BLOCK_CAULDRON;
		a_BlockMeta = 0;
		return true;
	}
} ;