#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSeedsHandler :
public cItemHandler
{
public:
cItemSeedsHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool IsPlaceable() override
{
return true;
}
virtual BLOCKTYPE GetBlockType() override
{
switch(m_ItemID)
{
case E_ITEM_SEEDS: return E_BLOCK_CROPS;
case E_ITEM_MELON_SEEDS: return E_BLOCK_MELON_STEM;
case E_ITEM_PUMPKIN_SEEDS: return E_BLOCK_PUMPKIN_STEM;
default: return E_BLOCK_AIR;
}
}
virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override
{
return 0; //Not grown yet
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
int X = a_X,
Y = a_Y,
Z = a_Z;
AddDirection(X, Y, Z, a_Dir, true);
if(a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
return;
return cItemHandler::PlaceBlock(a_World, a_Player, a_Item, a_X, a_Y, a_Z, a_Dir);
}
} ;