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path: root/source/Items/ItemSeeds.h
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#pragma once

#include "ItemHandler.h"
#include "../World.h"





class cItemSeedsHandler :
	public cItemHandler
{
public:
	cItemSeedsHandler(int a_ItemID)
		: cItemHandler(a_ItemID)
	{

	}

	virtual bool IsPlaceable() override
	{
		return true;
	}
	
	virtual BLOCKTYPE GetBlockType() override
	{
		switch(m_ItemID)
		{
			case E_ITEM_SEEDS:         return E_BLOCK_CROPS;
			case E_ITEM_MELON_SEEDS:   return E_BLOCK_MELON_STEM;
			case E_ITEM_PUMPKIN_SEEDS: return E_BLOCK_PUMPKIN_STEM;
			default:                   return E_BLOCK_AIR;
		}
	}

	virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override
	{
		return 0;	//Not grown yet
	}
	
	virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
	{
		int X = a_X, 
			Y = a_Y, 
			Z = a_Z;

		AddDirection(X, Y, Z, a_Dir, true);

		if(a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
			return;
		
		return cItemHandler::PlaceBlock(a_World, a_Player, a_Item, a_X, a_Y, a_Z, a_Dir);
	}
} ;