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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemSpawnEggHandler : public cItemHandler
{
public:
cItemSpawnEggHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
return false;
}
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
if (a_BlockFace == BLOCK_FACE_BOTTOM)
{
a_BlockY--;
}
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0)
{
if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
cItem Equipped(a_Player->GetEquippedItem());
a_Player->GetInventory().RemoveItem(Equipped);
}
return true;
}
return false;
}
} ;
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