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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
// Mobs:
#include "../Mobs/Chicken.h"
#include "../Mobs/Spider.h"
#include "../Mobs/Cow.h"
#include "../Mobs/Squid.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
#include "../Mobs/Silverfish.h"
#include "../Mobs/Pig.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Zombie.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Creeper.h"
#include "../Mobs/Cavespider.h"
#include "../Mobs/Ghast.h"
#include "../Mobs/Zombiepigman.h"
#include "../Mobs/Villager.h"
#include "../Mobs/Ocelot.h"
#include "../Mobs/Mooshroom.h"
#include "../Mobs/Magmacube.h"
#include "../Mobs/Blaze.h"
class cItemSpawnEggHandler : public cItemHandler
{
public:
cItemSpawnEggHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir < 0)
{
return false;
}
AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
if (a_Dir == BLOCK_FACE_BOTTOM)
{
a_BlockY--;
}
cMonster * Monster = NULL;
switch (a_Item->m_ItemDamage)
{
case E_META_SPAWN_EGG_BLAZE:
{
Monster = new cBlaze();
break;
}
case E_META_SPAWN_EGG_CAVE_SPIDER:
{
Monster = new cCavespider();
break;
}
case E_META_SPAWN_EGG_CHICKEN:
{
Monster = new cChicken();
break;
}
case E_META_SPAWN_EGG_COW:
{
Monster = new cCow();
break;
}
case E_META_SPAWN_EGG_CREEPER:
{
Monster = new cCreeper();
break;
}
case E_META_SPAWN_EGG_ENDERMAN:
{
Monster = new cEnderman();
break;
}
case E_META_SPAWN_EGG_GHAST:
{
Monster = new cGhast();
break;
}
case E_META_SPAWN_EGG_MAGMA_CUBE:
{
Monster = new cMagmacube();
break;
}
case E_META_SPAWN_EGG_MOOSHROOM:
{
Monster = new cMooshroom();
break;
}
case E_META_SPAWN_EGG_OCELOT:
{
Monster = new cOcelot();
break;
}
case E_META_SPAWN_EGG_PIG:
{
Monster = new cPig();
break;
}
case E_META_SPAWN_EGG_SHEEP:
{
Monster = new cSheep();
break;
}
case E_META_SPAWN_EGG_SILVERFISH:
{
Monster = new cSilverfish();
break;
}
case E_META_SPAWN_EGG_SKELETON:
{
Monster = new cSkeleton();
break;
}
case E_META_SPAWN_EGG_SLIME:
{
Monster = new cSlime();
break;
}
case E_META_SPAWN_EGG_SPIDER:
{
Monster = new cSpider();
break;
}
case E_META_SPAWN_EGG_SQUID:
{
Monster = new cSquid();
break;
}
case E_META_SPAWN_EGG_VILLAGER:
{
Monster = new cVillager();
break;
}
case E_META_SPAWN_EGG_WOLF:
{
Monster = new cWolf();
break;
}
case E_META_SPAWN_EGG_ZOMBIE:
{
Monster = new cZombie();
break;
}
case E_META_SPAWN_EGG_ZOMBIE_PIGMAN:
{
Monster = new cZombiepigman();
break;
}
default:
{
return false;
}
}
Monster->Initialize(a_World);
Monster->TeleportTo(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5);
a_World->BroadcastSpawn(*Monster);
a_Player->UseEquippedItem();
return true;
}
} ;
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