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// LuaScript.h
// Declares the cLuaScript class that loads a Lua script file to produce a web template out of it
#pragma once
#include "LuaState.h"
/*
struct sLuaUsertype
{
sLuaUsertype(void* a_pObject, const char* a_pClassName) : Object(a_pObject), ClassName(a_pClassName) {}
//
void* Object;
const char* ClassName;
} ;
*/
// fwd:
class cWebAdmin;
struct HTTPTemplateRequest;
class cLuaScript
{
public:
cLuaScript(void);
/// Prepares a Lua state
void Initialize();
/// Load a Lua script on the given path
bool LoadFile(const char * a_FilePath);
bool CallShowPage(cWebAdmin & a_WebAdmin, HTTPTemplateRequest & a_Request, AString & a_ReturnedString);
protected:
cLuaState m_LuaState;
} ;
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