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#pragma once
#include "AggressiveMonster.h"
class cIronGolem :
public cPassiveAggressiveMonster
{
typedef cPassiveAggressiveMonster super;
public:
cIronGolem(void);
CLASS_PROTODEF(cIronGolem);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;
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