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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Ocelot.h"
cOcelot::cOcelot()
{
m_MobType = 98;
GetMonsterConfig("Ocelot");
}
bool cOcelot::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cOcelot") == 0) || super::IsA(a_EntityType));
}
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